Amid terrible spin-offs and cash grabs, MachineGames is proving licensed games can be great By Jeremy Peel Cash in How the team behind The Chronicles of Riddick adaptation ​reversed the reputation of licensed games.
How one man's love for spinning tyres birthed Mudrunner By Jeremy Peel Glorious mud We chat with Mudrunner's creator about how the wonderfully mucky world of trucks can feel like home.
Assassin's Creed's creator explains why big budget studios have turned their back on social stealth: 'It's money, man' By Jeremy Peel Social distance "Think it's easy to make Assassin's Creed? Oh boy. We didn't know what it was."
The story of Irrational, the studio that shut down to rediscover its roots By Jeremy Peel Detective Agency Through the Looking Glass.
How XCOM's Julian Gollop improved on the board games he loved as a kid By Jeremy Peel Addicted to chaos "I saw computer games as a way of liberating players from the tedium."
How Obsidian built its reputation for masterful, yet buggy, RPGs By Jeremy Peel Let down A look through the history of one of gaming's largest independent developers.
How Overcooked's tiny team took over our living rooms By Jeremy Peel Small Fry How many cooks do you need in a kitchen?
How The Sims shaped the career of Far Cry director Alex Hutchinson By Jeremy Peel Life story Far out.
Watch Dogs Legion's multiplayer is a profound disappointment By Jeremy Peel Hacked up But private matchmaking could fix it.
How id Software reclaimed its history by losing its leaders By Jeremy Peel Comeback Some egos had to be shed.
Cold War's Gun Game is a high speed arms race for the old timers By Jeremy Peel Cold Fashioned There’s still nothing else like the leaderboard rivalry in this classic COD mode.
Warzone in Cold War: Season 2 is two games for the price of none By Jeremy Peel Different Strikes Resurrection is the theme that links the two disparate worlds of Rebirth Island and Verdansk.
Outbreak is the Call of Duty Zombies mode we need right now By Jeremy Peel FRIENDLY WAVE The new Cold War co-op mode is a welcome antidote to lockdown isolation.
Cyberpunk 2077 is no GTA, but GTA 2 was a cyberpunk game By Jeremy Peel Bad pharma Forget Merryweather and the FIB—meet the megacorps and clone manufacturers.
What links Thomas Was Alone to an ancient solo card game? By Jeremy Peel stack the deck Mike Bithell on tutorials, cards, and not comparing your game to Mass Effect.
Five game mechanics legally protected by the companies that made them By Jeremy Peel Patent Zero Science fiction taught us that clones are cool, but the lawyers disagree.
How Treyarch escaped Infinity Ward's shadow By Jeremy Peel Call to Action The rise of Call of Duty's second studio.
Warzone has streamlined battle royale to the point of total transformation By Jeremy Peel Born again With its latest map, Warzone lands further than ever from the genre that spawned it.
The grim history of Warzone's Rebirth Island By Jeremy Peel Vanishing point The real Rebirth Island was home to secret Cold War horrors, until it disappeared from the map.
Call of Duty: Warzone has squandered the intrigue of Modern Warfare's plot By Jeremy Peel Victor royale Verdansk is no place to tell a proper story.
How the developer of Orcs Must Die! escaped corporate influence By Jeremy Peel Greener pastures Robot Entertainment has been through a lot to regain its passion for innovation.
How Tim Schafer made Double Fine a creative hotbed By Jeremy Peel DNA tracing A true indie success story.
How Ultima 7 and Fallout helped shape Weird West, the next immersive sim from Arkane's founder By Jeremy Peel A new frontier WolfEye Studios is reworking the immersive sim genre for a dark western game.
How an obsession with Ultima 7 led to some of PC's best RPGs By Jeremy Peel Divine Inspiration Swen Vincke is determined to put a little bit of Ultima 7 into every game Larian Studios creates.