How a martial art made Deathloop's invasions irresistible By Jeremy Peel published 18 April 22 Play fight "People sometimes wonder, is it a dance, is it a fight."
How DICE redefined multiplayer, and gave up on singleplayer By Jeremy Peel published 15 April 22 Dice roll Can innovation bloom on the Battlefield?
How CD Projekt Red climbed to the top of the RPG mountain, then slipped By Jeremy Peel published 13 April 22 Witch way? From D&D imports to redefining the fantasy RPG entirely.
N: The Way of the Ninja was the PC's best platformer, and then it got better By Jeremy Peel published 7 April 22 N ice Perfecting the perfectionist platformer.
How Turtle Rock Studios righted itself after rolling on its back By Jeremy Peel published 7 April 22 Shell shock How Turtle Rock Studios righted itself after rolling on its back.
Stumbling through Icewind Dale 2 with a party of evil mages By Jeremy Peel published 6 April 22 Magic meddlers Can six Red Wizards survive the chilly north?
Abermore review By Jeremy Peel published 6 April 22 Ab not-so fab A heist sim that's so much less than it could have been.
How Sledgehammer stepped in to save Call of Duty By Jeremy Peel published 4 April 22 Third party Advancing warfare.
How Black Isle became a legend By Jeremy Peel published 31 March 22 RPG heroes CRPGs wouldn't be the same without its trips into post-apocalyptic California and the Forgotten Realms.
How the creators of Frostpunk and This War of Mine embraced 'dead serious' games By Jeremy Peel published 30 March 22 Cold comfort Ditching The Witcher for war and famine.
Ion Storm Austin's journey from Thief to Thief, by way of Deus Ex By Jeremy Peel published 28 March 22 Deus Excellent Mastering the immersive sim.
CD Projekt Red has made a great RPG since The Witcher 3—it's just not Cyberpunk 2077 By Jeremy Peel published 13 December 21 Rivian Red 2018’s Thronebreaker is a hearty and hale RPG that shows CDPR still knows how to make ‘em.
Bungie and Nerf have built a real-life Gjallarhorn with foam Wolfpack rounds By Jeremy Peel published 10 December 21 news What age is too young to get your first Exotic?
Crash planes, fight with gasoline, and other fun stuff to do on holiday in Warzone's Pacific map By Jeremy Peel published 9 December 21 VOLCANIC BASH Now we’re cooking with gas.
GTA III's Definitive Edition is a reminder that great driving games are about chases, not races By Jeremy Peel published 9 December 21 Wheel life Where is the next generation of videogame cars with handbrake turns fitted as standard?
Here's when the Call of Duty: Warzone Pacific Caldera map unlocks By Jeremy Peel published 7 December 21 NEWS Find out when Verdansk’s replacement drops, so you can drop onto it.
A solo campaign could be just what Battlefield 2042 needs By Jeremy Peel published 7 December 21 Twenty something Battlefield has never had a clear single-player identity, but there's still time.
Warzone developers are walking out today to protest layoffs By Jeremy Peel published 6 December 21 news 12 testers were let go last week, even as the Call of Duty battle royale game pulls in millions.
How Deus Ex inspired a Wikipedia-style murder mystery By Jeremy Peel published 26 November 21 Wiki Wild West Neurocracy is an episodic adventure set across a near-future encyclopaedia.
How Dungeons & Dragons shaped every corner of PC gaming By Jeremy Peel published 22 November 21 Dungeon Master "I think D&D influenced everyone in the computer game business back in the '80s and '90s."
Meet Trent Oster, the bloke who launched Neverwinter Nights twice By Jeremy Peel published 13 October 21 Bionic Man "It took a couple of games to learn moderation.”
The rise, fall, and redemption of Mafia developer Illusion Softworks By Jeremy Peel published 7 October 21 Gooddevelopas Here's how the Czech studio created an action-adventure legacy.
For hundreds of days, Brian Hicks battled to finish DayZ and didn’t quite get there By Jeremy Peel published 6 October 21 End of DayZ A look back on DayZ's hectic development.
How Terry Cavanagh bet it all on the simple joy of platforming By Jeremy Peel published 14 September 21 High Roller "If art doesn't make you cringe a little bit, then you've not really exposed or pushed yourself as much as you could."
How comedy, cartoons, and a connection to nature set Ubisoft Montpellier apart By Jeremy Peel published 6 September 21 Ray of Light It’s easy to see Montpellier as Ubisoft’s whimsical oddball child.