RPG

Show Us Your Rig: Wasteland 2's Chris Avellone

PC Gamer at

When it comes to the rig of Chris Avellone, designer on Wasteland 2 and practically every other RPG ever made, what’s on the inside isn't nearly as important as what’s on the outside. And seeing as every surface within five feet of his chair is covered in action figures, there is a lot to look at on the outside. Chris was kind enough to take some time to show off his computer, tell us about his desk, and flaunt his bunny slippers for us.


Wasteland 2 review

Cory Banks at

There's a mad monk up ahead. He's wearing little more than rags, his body hunches over with a great burden. His face is twisted and warped. Behind him is a woman with a small pack; ahead of him is a gnarly raider.

My guide through the dusty canyon cautions me against interfering as the raider demands the woman's goods. She begs him to stop, for both their sakes, but it's too late for that. The hunchback monk, a disciple devoted to the nuclear god Titan and The Great Glow, sworn to protect his charge.

He rushes forward, shouting a prayer, and then detonates the small warhead he carries. A mushroom cloud emerges from the blinding light, vaporizing the monk and the raider. The woman, however, now lays legless before me.

"Kill me," she croaks. And I do, but not before I take her scrap.


Torment: Tides of Numenera gets three minute pre-alpha gameplay video

Shaun Prescott at

Following today's announcement of a new stretch goal comes a gameplay video showing Torment: Tides of Numenera in action. As we reported earlier, inXile is seeking a further $175,000 in crowdfunding so it can add a whole new area in the form of Gullet. The studio also launched a new website for the game, which is expected to release towards the end of 2015.


Torment: Tides of Numenera gets a new website and stretch goal

Andy Chalk at

The Torment: Tides of Numenera Kickstarter wrapped up in April 2013 with nearly $4.2 million, but it's still possible to back the project through inXile's in-house crowdfunding campaign. In fact, the studio announced a new stretch goal today that could see the return of the Gullet, one of the areas of the Bloom that was cut earlier in production.


Final Fantasy IV makes a very quiet appearance on Steam

Andy Chalk at

Final Fantasy IV debuted on the Nintendo Entertainment System in 1991, which means that if it was a human being it likely would have graduated college by now. But it's not a person, it's a videogame, and so instead of going to college, it's gone to Steam.

Show Us Your Rig: Elder Scrolls Online designer Nick Konkle

PC Gamer at

Nick Konkle, Lead Gameplay Designer of The Elder Scrolls Online, is similar to many of the other developers we’ve featured on Show Us Your Rig by having three different computers. However, Nick ups the ante by cramming them all onto a single desk. He was kind enough to take the time and show off his set-up, including that one monitor he just can’t bear to part with.


Legend of Grimrock 2 preorder trailer reveals October launch date

Andy Chalk at

You don't get much more "my kind of game" than Legend of Grimrock. I was a big fan of dungeon crawlers back in the day, and being able to return to the genre in a game that managed to be contemporary while remaining wonderfully true to its progenitors was incredibly satisfying. That it was a big success for Almost Human Games made it even better, because that made a sequel possible. And in about a month, it's going to be here.


Divinity: Original Sin update adds two new companions and a "big coat of polish"

Andy Chalk at

Divinity: Original Sin is a hit, having already sold more than 500,000 units, and while that obviously doesn't put it in the league of Call of Duty it's quite an achievement for an unapologetically old-school, PC-exclusive isometric RPG from Belgium. Even so, the work isn't done yet: The latest update to the game adds makes significant changes to the dialog system and adds two brand-new companion characters.

Skywind trailer shows Morrowind's Bitter Coast get a Skyrim makeover

Phil Savage at

Hey, even swamplands can be pretty. Kind of. Here's the latest trailer for Skywind, the Skyrim total conversion that aims to port Morrowind—in its entirety—into Bethesda's newer game. This time, we're being shown the Bitter Coast—home of swamps, smugglers and slaughterfish.


Shadowrun: Dragonfall Director's Cut detailed ahead of release next week

Tom Sykes at

Shadowrun Returns expansion Dragonfall has been spun-off into a standalone version, which is arriving next week (and free for owners of the original). This 'Director's Cut' comes with a bunch of new content and a few welcome changes, including a new user interface, enhanced visual effects, and a more fleshed-out companion system. We knew a little about all this, but not much, a few weeks back. Now, the new stuff has been detailed in full in a new Kickstarter update post.


Larian Studios founder writes about Divinity: Original Sin's success, what comes next

Phil Savage at

The next few months are set to be dominated by RPGs—both big, and big but with a smaller, crowdfunded budget. But whatever the future holds, the genre has already had one great success this year. Divinity: Original Sin was uncompromising in its old-school design, and in being so, provided exactly what many PC RPG fans were looking for. In a new blog post, Swen Vincke, the founder of developer Larian Studios, writes about the game's success, and hints at what will come next.


Fable Anniversary farting its way to Steam next week

Tom Sykes at

There's a lot to love about the original Fable and its sequel, only one of which ever made its way to PC. We still haven't seen the sequel, and after so many years it's unlikely we ever will, but after a delay of just over six months we're about to get the remastered version of the original game, which hit Xbox 360 back in February. Spruced-up graphics, Steam achievements, and a bunch of additional outfits are the biggest changes here, but it's the same farty, tongue-in-cheek, fairytale action RPG underneath.


Dark Souls 2: Crown of the Old Iron King DLC review

Cory Banks at

The first add-on for Dark Souls 2 restored some of the original Dark Souls’ legendary difficulty, but The Crown of the Old Iron King, part two of From Software’s trilogy of DLC, doesn’t follow suit. Instead, it evokes the sad, forgotten, wistful feeling I got in the first game’s world. It’s built to be explored, with lots of optional areas that branch off the DLC’s main path, and that comes at the cost of difficulty.


Wasteland 2 trailer details character creation, battle options, robots

Tom Sykes at

It always feels weird sharing videos for games that are technically already sorta out, but for those of us who prefer to play games when they're stamped as 'finished', they can be an informative way to keep up with development. Case in point: this video for Wasteland 2, which details character creation and shows a couple of differing approaches to combat.


Avernum 2: Crystal Souls announced

Tom Sykes at

Common wisdom tells us that sequels are supposed to be change things around, replacing existing assets just because and introducing new features to keep things fresh. It's hard to argue with that, but at the same time there's something deeply comforting about more of the same, particularly in more story-focused games such as Spiderweb Software's Avernum series. Following Avernum: Escape from the Pit—Spiderweb's remake of their first Avernum game from way back when—comes Avernum 2: Crystal Souls, a remake of their second. You'll know what to expect if you've played a Spiderweb game before now, and you've probably already made your mind up whether to buy it or not. For everyone else: here's a lovely trailer.


Dragon Age: Inquisition "romance guide" spills the beans on love in a land of demons

Andy Chalk at

BioWare RPGs are known for a lot of cool things, not least among them the option to enter into romances with various NPCs. The upcoming Dragon Age: Inquisition will of course be no exception, and to help steer players through the battlefield that is love, BioWare today released a handy guide explaining who you can get with and what it will take to make the magic happen.


Darkest Dungeon gameplay footage and demo from PAX 2014

Evan Lahti at

Darkest Dungeon continues to be one of the games I'm looking forward to most. Red Hook Studios has cherry-picked its favorite aspects of XCOM, roguelikes, and turn-based strategy, and wrapped Darkest Dungeon in a gloomy fantasy art style that's evocative of Dark Souls while still feeling inexplicably cute. It also has one of the most fitting mechanics I've seen featured in a roguelike partly inspired by Lovecraft: a "stress" meter for representing the mental health of your party members.

The demo that Red Hook walked me through at PAX Prime this weekend was the first glimpse of Darkest Dungeon's town metagame, as well as four new classes, of the planned 16.

Icewind Dale: Enhanced Edition announced at PAX

Tom Sykes at

I should probably have seen this coming, what with Beamdog's 'Enhanced' editions of Baldur's Gate 1 and 2, but the news that a new version of Icewind Dale is on the way still came as a pleasant surprise. Beamdog's rejigged Baldur's Gate isn't the one we'd recommend, but it's always nice to see old BioWare/Black Isle favourites back in the limelight, even if buying the originals and modding the heck out of them is probably the best approach. Icewind Dale: Enhanced Edition will add new spells, weapons, items and classes to the first game and its expansions, in addition to changing the interface, restoring/finishing cut content, and allowing cross-platform multiplayer between PC and Mac.


Dragon Age Keep detailed at PAX; Inquisition's tactical UI shown off too

Tom Sykes at

I'm perhaps a little too excited about Dragon Age Keep, BioWare's browser-based decision thingy that will let you prep your character in Inquisition, without having to play the entire series again. After chat-battling my way through Origins, Awakening, and part of 2 once, I don't quite have the fortitude to tackle the previous games again in time for the third, so being able to choose what happened (or, shhhh, to sneakily change a few things along the way) is pretty exciting in a cheaty, time-saving way. BioWare blew the lid off the Keep's closed beta at PAX this weekend; you'll find a big video outlining how it works below. As a special bonus, Dragon Age executive producer Mark Darrah has revealed a screen of the PC version's tactical interface, which is back after a spell of absence from DA2.


Dragon Age: Inquisition multiplayer interview at PAX Prime 2014

PC Gamer at

Earlier today, Evan met with Dragon Age: Inquisition producer Scylla Costa to talk about the just-announced multiplayer mode in Dragon Age: Inquisition. Amid the din of PAX, Evan asks how Inquisition's dungeon crawling differs from Mass Effect 3's multiplayer, how microtransactions fit in, and how BioWare responds to players worried the mode will detract from the single-player game.