RPG

Darkest Dungeon gameplay footage and demo from PAX 2014

Evan Lahti at

Darkest Dungeon continues to be one of the games I'm looking forward to most. Red Hook Studios has cherry-picked its favorite aspects of XCOM, roguelikes, and turn-based strategy, and wrapped Darkest Dungeon in a gloomy fantasy art style that's evocative of Dark Souls while still feeling inexplicably cute. It also has one of the most fitting mechanics I've seen featured in a roguelike partly inspired by Lovecraft: a "stress" meter for representing the mental health of your party members.

The demo that Red Hook walked me through at PAX Prime this weekend was the first glimpse of Darkest Dungeon's town metagame, as well as four new classes, of the planned 16.

Icewind Dale: Enhanced Edition announced at PAX

Tom Sykes at

I should probably have seen this coming, what with Beamdog's 'Enhanced' editions of Baldur's Gate 1 and 2, but the news that a new version of Icewind Dale is on the way still came as a pleasant surprise. Beamdog's rejigged Baldur's Gate isn't the one we'd recommend, but it's always nice to see old BioWare/Black Isle favourites back in the limelight, even if buying the originals and modding the heck out of them is probably the best approach. Icewind Dale: Enhanced Edition will add new spells, weapons, items and classes to the first game and its expansions, in addition to changing the interface, restoring/finishing cut content, and allowing cross-platform multiplayer between PC and Mac.


Dragon Age Keep detailed at PAX; Inquisition's tactical UI shown off too

Tom Sykes at

I'm perhaps a little too excited about Dragon Age Keep, BioWare's browser-based decision thingy that will let you prep your character in Inquisition, without having to play the entire series again. After chat-battling my way through Origins, Awakening, and part of 2 once, I don't quite have the fortitude to tackle the previous games again in time for the third, so being able to choose what happened (or, shhhh, to sneakily change a few things along the way) is pretty exciting in a cheaty, time-saving way. BioWare blew the lid off the Keep's closed beta at PAX this weekend; you'll find a big video outlining how it works below. As a special bonus, Dragon Age executive producer Mark Darrah has revealed a screen of the PC version's tactical interface, which is back after a spell of absence from DA2.


Dragon Age: Inquisition multiplayer interview at PAX Prime 2014

PC Gamer at

Earlier today, Evan met with Dragon Age: Inquisition producer Scylla Costa to talk about the just-announced multiplayer mode in Dragon Age: Inquisition. Amid the din of PAX, Evan asks how Inquisition's dungeon crawling differs from Mass Effect 3's multiplayer, how microtransactions fit in, and how BioWare responds to players worried the mode will detract from the single-player game.


Lords of the Fallen trailer shows off dark fantasy environments ahead of October release

Shaun Prescott at

Yes, Lords of the Fallen is a fantasy RPG. You can tell because there's an elderly man narrating stuff about "evil against evil", "stains on humanity" and "the world's only hope" during the below trailer. It's all very serious, as fantasy RPGs are wont to be. Lords of the Fallen doesn't look set to push the boundaries of the genre in terms of setting, but many are holding out hope that it'll tide us over until the next Souls game.


Dragon Age: Inquisition multiplayer will be supported "far beyond Mass Effect 3"

Phil Savage at

More news about Dragon Age: Inquisition's recently announced co-op multiplayer, and, once again, it comes in direct response to Mass Effect 3's similar mode. Previously, we learned that DA:I won't tie single-player progress to multiplayer performance—a source of relief to any anti-social player still having nightmares about their 'War Score'. Now, it seems, Bioware has plans to support this mode long past the point at which they abandoned space warfare.


Dragon Age: Inquisition trailer reveals fast-paced multiplayer action

Andy Chalk at

We learned about the cooperative multiplayer element of Dragon Age: Inquisition yesterday, a real-time brawl for up to four players acting "behind the scenes" as agents of the Inquisitor. Today, thanks to the release of a new multiplayer gameplay trailer, we can actually see it in action.


Lichdom: Battlemage review

Patrick Carlson at

I’m staring into a vast desert. The subterranean streets and ice canyons from earlier levels are gone, along with their looming, claustrophobic atmosphere. The power in my hands has brought me step by step, mile by mile, to this field of dust and dark ruins. My magic finally seems strong enough to match the hatred and fear that fills the world. I’m not bullied anymore, just determined. Lichdom: Battlemage lets me be exactly the kind of lightning wizard I’ve always imagined—cruel, merciless, and power-hungry.


Dragon Age: Inquisition cooperative multiplayer won't be tied to single-player campaign

Andy Chalk at

Mass Effect 3 multiplayer was a blast, but I never stopped being annoyed at how BioWare made it almost mandatory to the single-player experience. Fortunately, Dragon Age: Inquisition is doing things a little differently: It will offer cooperative multiplayer for up to four players, but BioWare's Mark Darrah promised that the single-player game will not be dependent upon multiplayer.

Show Us Your Rig: Divinity: Original Sin designer Farhang Namdar

PC Gamer at

Show Us Your Rig is back! We feature the PC gaming industry's best and brightest as they show us the systems they use to work and play.

Farhang Namdar, lead game designer of Divinity: Original Sin, uses three different computers all designed with a different purpose in mind, and has a great sense for interior design to boot. In fact, his living room PC molds so well into its surroundings that, at first, I thought he was just bragging about his immaculately furnished home. Farhang was gracious enough to take some time and show off the rigs he uses, along with the pets that inevitably crawl around them.

CD Projekt Red answers 20 questions about The Witcher 3: Wild Hunt

Andy Chalk at

Are you concerned about forgetting where you parked in The Witcher 3: Wild Hunt? Have no fear: CD Projekt Red Community Managers Marcin Momot and Tadek Zielinski recently took to YouTube to answer 20 questions about the upcoming RPG, including what will happen if you lose your horse.


Eldritch gets free Asylum expansion to celebrate H.P. Lovecraft's birthday

Tom Sykes at

H.P. Lovecraft isn't quite alive enough to enjoy his birthday anymore, so Eldritch developers Minor Key Games have taken it upon themselves to bake him a cake, then toss it into their procedurally generated dungeon. By this I mean they've added some H.P. Lovecrafty stuff to their roguey, stealthy dungeon crawler Eldritch, and they've done so free of charge. The Asylum expansion is the biggest New Thing, but you can also expect trading cards, achievements, leaderboards and more should you decide to load up the game.


Legend of Grimrock 2 studio confirms that beta testing has begun

Andy Chalk at

Legend of Grimrock was one of the happier surprises of 2012, not only because it was so good but because it demonstrated how a very old style of game could be successfully brought into the modern era. Developer Almost Human has been plugging away at a sequel since early 2013 and today announced that a major milestone has been reached, as the game is now in beta.

Wasteland 2 release date is finally revealed

Andy Chalk at

Wasteland 2 is coming! You already knew that, yes. But do you know exactly when it is coming? No, you do not! For that, you must read onward.


Deus Ex with New Vision mod video: max settings at 2560x1440 on LPC

PC Gamer at

Augmentations activated. We took a break from playing today's most graphically demanding games on the Large Pixel Collider to run one of our favorites: the original Deus Ex. This isn't Deus Ex as it looked in 2000, though—this is Deus Ex running at 1440p, running the latest version of the New Vision mod. It's a complete retexturing of Deus Ex, designed for today's high resolutions. If you want to run Deus Ex like this yourself, check out Pixel Boost.


The Witcher 3: Wild Hunt video offers 35 minutes of methodical witching

Phil Savage at

CD Projekt RED has released a video filled with The Witcher 3: Wild Hunt footage. The last time this happened, it lasted for six minutes. This time, it's a full thirty-five. Maybe you want to potentially spoil a whole half-hour of an upcoming RPG; maybe you don't. I'm not here to judge. I'm just here to place down this embed and slowly back away.


Pillars of Eternity "backer beta" now available, won't spoil the final game

Phil Savage at

The game once called Project Eternity isn't taking an eternity to make. This is good news, because—as a Baldur's Gate/Icewind Dale fan—I'm practically salivating at the prospect of playing Obsidian's upcoming RPG. For those who backed Pillars of Eternity at the $110 level, or who purchased the relevant add-on package, that prospect is now a reality. Congratulations, those people, I am suitably jealous.


Shadowrun: Dragonfall Director's Cut coming next month

Tom Sykes at

Shadowrun Returns' Dragonfall expansion was a huge improvement over the main campaign, so it was a little frustrating that you were required to fork out for Returns in order to play it, particularly when it only shared a setting with the original game. As mentioned last month, the situation is thankfully about to change, with a new standalone version of Dragonfall that will be available for free for existing owners (and Kickstarter backers). A few more details have just come to light about what the new version entails, and it sounds like there will be quite a bit of additional content on offer, along with changes to the combat system and interface. There is also a release date: 18th September.


Shadow Realms interview: BioWare sending out alpha invites next month

Wes Fenlon at

Shadow Realms will be playable sooner than anyone expected. BioWare only announced the 4v1 action RPG at Gamescom on Wednesday, but speaking after the EA press conference BioWare Austin General Manager Jeff Hickman revealed that alpha invites will be arriving in players’ inboxes next month. "I've never put a game into a player's hands as early as we're putting this game into players' hands," he told PC Gamer.

The Witcher 3: Wild Hunt trailer offers six minutes of brand new footage

Phil Savage at

Were you left informed yet faintly unsatisfied by yesterday's Witcher 3 video dev diary? Well then, boom and/or wallop: here's six full minutes of new and unbroken game footage. Join Geralt as he attempts to rid the village of Downwarren of its ancient and awakened evil. It's an occupational hazard in these parts.