She drank for six weeks straight. That is, except for the week she inexplicably spent fighting crime in the slums. That was weird. But any other time you’d have found her in the tavern, throwing back pints and spilling conversation all over the place.
Dragon Age: Inquisition producer Cameron Lee has dropped a new trailer and a couple of new screenshots on the Bioware blog showing off the wild lands we'll get to explore in Bioware's next big RPG, and very pretty they are too.
"Each area in the video has its own realistic ecosystem with predators, prey, factions, and opportunities to expand your Inquisition," Lee writes. "The world’s population is based on an emergent system that adjusts what you’ll encounter based on how your actions tip the balance in the area. You’ll see towns attacked by bandits, deer fleeing from wolves, giant’s feeding on bears, and countless other scenarios." Click through to see the new video and pics.
Prepare your soul for destruction: the sequel to the all-consuming Dark Souls will arrive on PC on April 25. On the one hand, praise the sun! On the other, grrr, that's six weeks after the US console launch date of March 11. Those of us hoping to plumb Dark Souls 2's depths on PC will have to hide away from videos, guides and discussion that might spoil the new world and the nefarious bosses within. I propose we form a cult, head down into Darkroot Garden and slay stone knights until Spring arrives.
If you've read our Stick of Truth review, you'll know that Obsidian's South Park RPG turned out great. It's a prime slice of fan service, bursting with references to events from the TV show. Here's a collection of the best easter eggs hidden throughout the game, including the toilet that killed Clyde's mother, the lair of Professor Chaos, Tom Cruise's closet and more.
Andy loved the new South Park game and, thanks to this launch trailer, you'll get an idea of why. Not a complete idea, mind. While the video may not shy away from swearing, crude jokes and a scene set in an anus, it's still a long way from the final product, which - in some territories - was deemed shocking enough to be self-censored by Ubisoft.
It’s normal to be wary of licenced games. More often than not they’re shoddy rush jobs, farmed out to a studio’s B-team to capitalise on the release of a film or TV show. But The Stick of Truth is an oddity in that it’s not only faithful to the material, but good too. You really couldn’t ask for a better South Park game. It looks and sounds identical to the series, and is just as gleefully offensive. But it’s also a very decent RPG, with rich customisation and slick turn-based combat.
Jacking back into Shadowrun Returns for the new Dragonfall campaign, I thought I was ready for anything. In a post-magipocalypse future where trenchcoated, wizardly elves cast shield spells on hacker allies while orcs with machine guns shower them with lead, it pays to be prepared. Dragonfall managed to get the drop on me, though. I wasn’t expecting one of the most memorable and complex RPG stories of the decade.
To say that South Park: The Stick of Truth will be provocative is like saying the next Call of Duty will be about some guns. It's a game that seems to actively goad the player - daring them to take offence. Thanks to our office layout, I've been experiencing it entirely through the facial expressions of our reviewer Andy Kelly. He's been on a rollercoaster of shock, disbelief and amusement - partly because, in the UK, the PC version of the game hasn't been censored.
As reported by BT.com, Ubisoft have censored certain scenes from The Stick of Truth for the game's European console release. On PC, things are little more complicated. Most countries will receive the game in its uncensored form but, according to a Tweet by digital retailer Get Games, censoring will occur in "Germany, Austria, Australia, Singapore, Hong Kong & Taiwan".
Looking out over the vast and metaphorical landscape of 2014, vast craters have scarred the Earth. These all-consuming acres of destruction represent the RPGs that will be unleashed upon our spare time. Whether it's Pillars of Eternity, Dragon Age: Inquisition, Wasteland 2 or The Witcher 3, there are long, winding and morally flexible roads expanding out in every direction. Before you try to unravel this sprawling adventure, pay heed to another RPG that's soon to emerge from the depths of PC development. Piranha Bytes have officially unveiled Risen 3: Titan Lords.
Here's a strangely refreshing consequence of Kickstarter's success. If Wasteland 2 had been a publisher-led project, its trailer would likely be a showy affair full of isometric drama, tension and violence. Here, though, that isn't the case. While the trailer InXile have produced does contain some violence, it also features an extended sequence in which someone picks their team's skills. And if that's got your heart racing, you'd better prepare yourself for the unedited inventory management.
Diablo 3 historians will probably mark the time after patch 2.0.1's sweeping changes as "post 2.0.1." The upcoming update's major systems revamp—such as the removal of the real-money and gold auction houses, scaling difficulty, and the implementation of clans—marks a divide between the old (and dubiously designed) Diablo and a new Diablo far more in tune with what players want. Its end-game Paragon system will get a complete rework as well, and in an official blog post, Blizzard explains how the new system will work in Reaper of Souls.
Divinity: Original Sin might be the most RPG-ish name ever committed to a game. It's an almost dangerously generic fantasy title, to the point that, if the developers ever release an expansion called "Awakening", we may hit Bland Armageddon. Hellish administrators will swarm the Earth, enslaving humanity with obtuse paperwork and Toploader CDs. Hopefully they won't do that, because otherwise, their game would appear to be quite good - as evidenced by both Craig's Early Access report and this new trailer.
The final stretch of any post-apocalyptic movie is a harrowing journey of loss, pain and pustulous mutants. Hopefully that's not also the case for the development of a post-apocalyptic game. InXile have announced that production of the Kickstarter funded RPG Wasteland 2 has entered its "final stretch", and I can't imagine they'd be helped any by irradiated fleshless beings oozing over their floors. If nothing else, it'd make their studio hazardously slippy.
Derelict spaceships. Corporate cybercrime. Ninjas. These are some of the ideas populating the universe of StarCrawlers, a new first-person dungeon crawler that's landed on both Kickstarter and Steam Greenlight. While its mechanics appear to situate it comfortably in the dungeon crawler genre, StarCrawlers' setting takes us deep into the future rather than an imaginary, alternate past.
Open-world zombie survival sim State of Decay is getting more DLC. But like friendly neighbors in a post-apocalyptic world, details are hard to come by at the moment. What we do know from developer Undead Labs is that the new content carries the name "Lifeline" and will debut a new map.
Update 72 of Pillars of Eternity's regularly updated Kickstarter development blog has a statement from "newest producer" Rose Gomez saying Obsidian are "looking good to release Eternity by Winter 2014". It seems so far away, but the cold season is a good time to settle into a massive, sumptuous RPG.
We're quite excited about Eternity. We spent ten minutes yesterday crowded around a screen looking at the reassuringly detailed map, pointing at places like the "Lake of Drowned Tombs" and "Fort Bonepicker" and saying "I'm going to explore the hell out of that". Obsidian have been dropping occasional screenshots into their Kickstarter update feed to provide a sense of how the old ruins and murky dungeons will look in the final game. Click on each environment, and imagine tiny fantasy warriors moving around like magical figurines. If you have some old dice nearby, give them a roll, just to get in the mood.
Warhorse Studios' upcoming RPG Kingdom Come: Deliverance has a few impressive check marks so far in its aim to deliver a totally realistic portrayal of life in medieval Europe. No dragons: check. Brightly colored cloth garb: yep. Horses: it has them. But what about the battles? Warhorse's newest video is all about Kingdom Come's combat and the studio's methodical research to keep scraps as realistic as possible.
So far in Rust, I've encountered rock-wielding bandits, malicious architects building one-room death arenas, and a cult of naked men. Poke around the community for a bit, and you'll find more good times in a game with such a sheer degree of freedom. Those flashes of spontaneity are just a small part of why Rust is really cool. Its success is, by now, not a big surprise after a pretty strong early access alpha and taking the top spot for survival RPG player activity, but today marks another notch in Rust's handcrafted leather belt: it's sold over 1 million copies, as tweeted today by Facepunch founder Garry Newman.
The Elder Scrolls Online may be getting all of the attention right now, but for many of us, the soul of the series will always be Bethesda's sprawling, open-world single-player games. It seems likely that we'll see a new Fallout before we see a new numbered titled in the beloved fantasy RPG series, but that doesn't mean we can't start to dream, right?
Obsidian's Kickstarted RPG will miss its projected April release date, giving us more time to figure out whether 'eternal' pillars would really be such a good thing – I mean, you'd never be able to see what was on the ceiling. The return to The Good Old Days of stat sheets and isometric viewpoints will have to wait a few months more – and the reason? You lot gave them too much money. 'April' was Obisidian's guess when they were asking for a paltry one million simoleons, but after raising four times as much and expanding the scope of the project to match, they've pushed that vague date back to an even vaguer Sometime Late This Year.