Wasteland 2 is coming! You already knew that, yes. But do you know exactly when it is coming? No, you do not! For that, you must read onward.
Augmentations activated. We took a break from playing today's most graphically demanding games on the Large Pixel Collider to run one of our favorites: the original Deus Ex. This isn't Deus Ex as it looked in 2000, though—this is Deus Ex running at 1440p, running the latest version of the New Vision mod. It's a complete retexturing of Deus Ex, designed for today's high resolutions. If you want to run Deus Ex like this yourself, check out Pixel Boost.
CD Projekt RED has released a video filled with The Witcher 3: Wild Hunt footage. The last time this happened, it lasted for six minutes. This time, it's a full thirty-five. Maybe you want to potentially spoil a whole half-hour of an upcoming RPG; maybe you don't. I'm not here to judge. I'm just here to place down this embed and slowly back away.
The game once called Project Eternity isn't taking an eternity to make. This is good news, because—as a Baldur's Gate/Icewind Dale fan—I'm practically salivating at the prospect of playing Obsidian's upcoming RPG. For those who backed Pillars of Eternity at the $110 level, or who purchased the relevant add-on package, that prospect is now a reality. Congratulations, those people, I am suitably jealous.
Shadowrun Returns' Dragonfall expansion was a huge improvement over the main campaign, so it was a little frustrating that you were required to fork out for Returns in order to play it, particularly when it only shared a setting with the original game. As mentioned last month, the situation is thankfully about to change, with a new standalone version of Dragonfall that will be available for free for existing owners (and Kickstarter backers). A few more details have just come to light about what the new version entails, and it sounds like there will be quite a bit of additional content on offer, along with changes to the combat system and interface. There is also a release date: 18th September.
Shadow Realms will be playable sooner than anyone expected. BioWare only announced the 4v1 action RPG at Gamescom on Wednesday, but speaking after the EA press conference BioWare Austin General Manager Jeff Hickman revealed that alpha invites will be arriving in players’ inboxes next month. "I've never put a game into a player's hands as early as we're putting this game into players' hands," he told PC Gamer.
Were you left informed yet faintly unsatisfied by yesterday's Witcher 3 video dev diary? Well then, boom and/or wallop: here's six full minutes of new and unbroken game footage. Join Geralt as he attempts to rid the village of Downwarren of its ancient and awakened evil. It's an occupational hazard in these parts.
In 'weirdest thing to happen EA's Gamescom press conference' news, Peter Moore was revealed to know what twerking was. The second weirdest thing was undoubtedly the reveal of Bioware Austin's Shadow Realms. It's a 4v1 asymmetrical online RPG, with a modern setting and an episodic release plan. And, as a Bioware RPG, it'll have a heavy focus on story.
EA's Gamescom stream was... er, well let's just say it was having "netcode" issues. As such, many—myself included—missed the majority of Bioware's on-stage Dragon Age: Inquisition demo. Not to worry, instead we get something a little more dramatic: a look at some of the monsters you'll be facing throughout the game. No, endless buffering is not one of them.
Baldur’s Gate was one of my formative PC gaming experiences. I have vivid memories of sitting in the glow of my old CRT monitor on a Friday evening after school, dungeon crawling until the sun rose. I’ve never been one for misty-eyed nostalgia, but last week I felt compelled to reinstall it. It was almost midnight, and I had work the next day, but I didn’t think I’d be playing for long. Just enough to sate my nostalgia. Three hours later and I was still up. Its claws are in me again—almost 16 years after I first installed it on my old beige Pentium II—and, surprisingly, it still holds up.
This is technically a development diary, expanding on the world of The Witcher 3, and its ecosystems and politics. But given that it's set predominantly around old ruins, there isn't much actual development to be seen. Unless, that is, CD Projekt RED make their RPG sequel by chanting near ancient groves and resonating structures. If nothing else, it would explain the delay.
Crawl doesn't look very interesting at first glance: it's a randomly generated dungeon crawler with a retro aesthetic. Look deeper though, and you'll find a devious multiplayer twist. One player takes control of the hero, while up to three other players control monsters and traps. If one of the monster players manages to kill the hero, then they get a turn at being the nice guy.
Here's a news story you'll be familiar with: an RPG is being delayed. This time, though, it's not a big-budget slip from The Witcher 3 or Dragon Age: Inquisition, but rather the Kickstarter funded Wasteland 2. The reason is a little different, too. The game is likely to be pushed back a few weeks so that InXile can fulfil the physical side of their long-awaited sequel's release.
Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. More classic reviews here.
We recently named Planescape: Torment the best RPG of all time, and our original review confirms that we felt much the same way 14 years ago. Torment was good then, and remains great—and lucky for us, it's available on GOG. Thank you, you beautiful Polish preservers of PC gaming history.
Unrest is a roleplaying game in the literal sense. In a vision of ancient India lightly dusted with fantasy elements, you briefly inhabit and guide the lives of a cast of very different, and unusual, characters. You don't play as a warrior or a wizard, but a girl facing the prospect of an arranged marriage, a starving child living in a slum, and others. It's an intriguing setup.
Dialogue is the focus. There's a lot of text here - enough to give Planescape: Torment a run for its money - and you'll spend the majority of the short 2-3 hour running time reading. Luckily it's all decently written, although I found it a little too earnest. Some lighter moments would have been welcome, even though, to be fair, that might have jarred with the subject matter. It's a mature tale of politics, corruption, war, famine, and religion that can get very heavy at times.
The role-playing game is the cornerstone of PC gaming. Long before shooters or real-time strategy, the earliest PC developers replicated their tabletop RPGs on the PC, building sprawling adventures filled with orcs and wizards and foul dungeons. Those early games slowly built on their tabletop origins, and RPGs eventually became so popular, their elements spread to other genres. Here are our 25 favorites: the RPGs we’d tell anyone to play right now.
If you'd missed the news that BioWare had delayed Dragon Age: Inquisition—like I had, frownyface—you may be disappointed by the middle of this sentence. Further disappointment lies in the news that Dragon Age Keep—that's the "companion web experience" that will allow you to feed in your choices from the previous games—has been delayed as well. There's no specific new release date given, but in the FAQ BioWare state that "The Keep will be live and open to everyone about a month before the launch of Dragon Age: Inquisition. So likely some time in October".
If you’re keeping up with our video series The PC Gamer Show, you’ll know we had a chance to sit down with Obsidian Entertainment’s Project Director Josh Sawyer to talk about his newest game, Pillars of Eternity. We cut that down to the highlights, but if you want to watch the full 40 minute demo, you can check it out below. We talked to Sawyer about the game’s Kickstarter beginnings, why it differs from the D&D formula, and how Pillars of Eternity is a love letter to the Infinity Engine.
In the first of a series of Dragon Age: Inquisition "Gameplay Features" videos, Electronic Arts shows off how the game's combat works in both real-time and "strategic tactical" modes.
Harebrained Schemes has announced that Shadowrun: Dragonfall will be re-released in late summer in a heavily upgraded, standalone Director's Cut edition.