Death Stranding bundled free with Nvidia RTX GPUs starting today

(Image credit: Kojima Productions)

Starting today, buying an Nvidia RTX GPU will net you a free copy of Death Stranding. One of the latest videogames to support Nvidia's DLSS 2.0 upscaling technology, Death Stranding will launch on PC on July 14, 2020, and you could be there free-of-charge with any eligible GPU purchase.

In order to qualify, you'll need to purchase of the following RTX 20-series GPUs—either as a standalone graphics card or within a desktop or laptop—before July 29, 2020:

  • 2080 Ti
  • 2080 SUPER
  • 2080
  • 2070 SUPER
  • 2070
  • 2060 SUPER
  • 2060

You'll then receive a Steam code for a digital copy of Kojima Production's post-apocalyptic delivery sim ready for the game's launch. You can find a list of participating retailers and all the fine print over at GeForce.com.

While we're still a little ways out from the game's launch, Andy's Death Stranding impressions certainly paints a weird and enjoyable picture of the game so far. We're also expected excellent performance across the RTX graphics card lineup—thanks to DLSS 2.0.

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Nvidia's upscaling technology has proven itself to be a handy tool for increasing frame rates with little impact on visual fidelity during our testing of the RTX feature. However, early testing in the game pre-launch suggests that Death Stranding will be able to offer 4K60 on every RTX graphics cards, even the RTX 2060.

Beyond bundles, existing Nvidia RTX owners are privy to a new Game Ready graphics driver. This includes support for F1 2020 and Death Stranding.

Furthermore, Nvidia's announcing three new G-Sync Compatible displays: the Dell S2721HGF, S2721DGF, and Lenovo G25-10. All three monitors should support variable refresh rates through Nvidia's drivers, if they didn't work already.

So between the hiking, new drivers, and monitor compatibility, hopefully there's something in Nvidia's latest news which appeals to you. 

Jacob Ridley
Senior Hardware Editor

Jacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would go on to run the team as hardware editor. Since then he's joined PC Gamer's top staff as senior hardware editor, where he spends his days reporting on the latest developments in the technology and gaming industries and testing the newest PC components.