Onimusha: Way of the Sword has a hard mode, but it isn't unlocked from the start
Here are the difficulty options you can change to make Onimusha harder.
Some players came away from Onimusha's demo worried that the game would be too easy, a concern I've addressed in-depth based on my own time with the game. The good news is that I think the challenge level is well-judged for most people, and Onimusha does have a hard mode.
For those who hoped to jump right into the hardest possible difficulty from the main menu, though, I've got some bad news: you're going to have to beat the game first.
Onimusha: Way of the Sword's default difficulty options
Story: "A difficulty level that lets you focus on the story. Recommended for action game beginners."
- Musashi deals more damage and stamina damage and takes less from enemy attacks
- Action prompts default to on, showing button icons for how to deal with incoming enemy attacks
Action: "A difficulty level for those who like challenging battles. This difficulty level will keep you on your toes. Recommended for experienced action game players."
You can freely change between these two options from save points throughout the game.
Individually adjustable difficulty tweaks:
- Action prompts
- Tips (tutorial messages)
- Navigation UI icons
How to unlock Onimusha: Way of the Sword's Hard mode
There's just one way to unlock Onimusha's harder difficulty level: Finishing the game. No shortcuts, sorry! Here's the in-game description:
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Carnage: "A difficulty level where a single hit could mean death. A high-stakes mode where carelessness can kill, but victory is all the sweeter."
If you choose this difficulty, it's locked in. You can't change to Story or Action. But you do get a bit of a leg up, because Carnage is a New Game+ mode that carries over some of your progress from a completed save.
What does the hard mode New Game+ carry over?
- Awakened Oni abilities
- Enhanced basic and special abilities
- Acquired Hozuki Pouches and upgrades
- Items, offerings, and "some" materials
- Charms and charm upgrades
- Unlocked outfits
- Tutorial drills and boss rematch unlocks and completion
- Genma Notes and rescued Lion Dogs
There's a lot that doesn't carry over to NG+:
- Story and sidequest progress
- Clothing, sword, and gauntlet upgrades
- Materials for those equipment upgrades
- Red souls used for upgrades, skill unlocks and buying materials
- Spirit Mirror save points
- Oni bow
- Progression of items buyable with red souls
2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
