Before Grand Theft Auto Online, GTA 4's multiplayer added 'glorious chaos' to the open world sandbox

GTA 4 mutiplayer
(Image credit: Rockstar Games)

Special commentary on this classic PC Gamer feature provided by:

Archive Spelunker
Wes Fenlon
Archive Spelunker
Wes Fenlon

There's so much we still don't know about the next Grand Theft Auto. Like when GTA 6 releases on PC or what GTA 6's online mode will even look like. We do know that the console release won't include an online mode out of the gate, perhaps because Take Two was scared that GTA Online would stop printing money if a combined singleplayer & multiplayer launch didn't work out. After the juggernaut that mode has become as a GTA 5 add-on, it's fun to look back on the seeds Rockstar planted with GTA 4's far humbler online mode.

As you'll read below, GTA 4's online mode didn't have anything like the elaborate multi-stage heists, criminal empires or endless odd jobs that have made GTA Online a lifestyle for millions of players over the last decade. It was just a bit of silly fun, and that's no way to generate billions of dollars!

While GTA 4's official multiplayer shut down in 2020, you can still play it today via GTA Connected. It's alive to this day on console, too.

Grand Theft Auto 4 multiplayer: Why everyone should try the 32-player massacre - PC Gamer #197 (UK, February 2009)

By Kieron Gillen

What am I supposed to do? The only response I manage is blinking, laughing loudly and then trying to work out how to activate the firehose. Some bright spark decided that the next game should be a race with trucks. 32 trucks. Of which about 25 or so turn out to be fire engines.

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As you may expect, the result is chaos. Glorious chaos. Glorious never-had-anything- like-that-before chaos.

It’s one of those dark secrets of videogaming: if you want to play a GTA game and you’re willing to wait a few months, the PC version is always the best way to go. Always. Back in the day of GTA3, the PC’s generally more potent hardware led to a game that dealt with the cities better, included custom soundtracks and even worked as a shooter. And now, as the next-gen consoles start to get long in the tooth, the PC is building towards something else. Two relevant points here. First, that there’s a degree of future-proofing in GTA’s hardware settings, with options that will only become practical to turn on when PCs catch up. Secondly, the upping of the multiplayer limit from 16 players on the consoles to a 32 on the PC.

GTA 4 mutiplayer

You get to choose your clothes, head and sex, so you don’t need to be stuck with the Niko Belic-suede jacket and tedious-head look. (Image credit: Rockstar Games)

While it’s easy to dwell on increased scale of the multiplayer and how that impacts the experience, it shouldn’t overshadow how the addition of multiplayer to the GTA series is—in and of itself—a major step forward. Previously, to experience such a thing you had to turn to mod projects such as Multitheft Auto. Now, it’s just in there, and accessible.

The addition of multiple players changes GTA4's character. In singleplayer, it leans away from the inspired clownish stupidity that characterised the series up to this point—it’s simply a more serious game. But when you’ve got friends with you... well, that all goes out the window.

GTA 4 mutiplayer

Rocket launchers require expert timing to work. Aiming at cars helps. (Image credit: Rockstar Games)

Other players turn the stupid up to a frankly awesome degree simply by acting like people. And if they won’t act stupid without encouragement, you can twist the rules to make it more likely they’ll go proper mental.

While there are a mass of free-for-all, team-based and cooperative game modes available, each of them is also tweakable with easily selectable options. For example, while playing the objective-control Turf War game, we limit the weapons to rocket-launchers only. This changes things, in a similar way that arming every knife-toting dangerous youth in London with an RPG would. It also brings out the subtleties in the control system: while the rockets are powerful, they’re also slow moving and require careful aiming.

That said, driving a car into a crossfire of half a dozen explosive projectiles and the resulting—here’s that word again—chaos is a less considered and more visceral thrill.

The options are what it’s all about. While you’re able to play multiplayer games across the three islands of Liberty City, in practice you’ll select one of the closed-off areas. These can be as intensely small as one of the peninsulas of the central island. Much depends on the game mode you’ve selected—for example, Mafiya modes have you trying to complete organised crime contracts to get the most rewards. Even straight deathmatch can be tuned to be more than just counting heads by racing to get the cash: suddenly scavenging from fallen bodies plays as much a part as just offing everyone.

There are also world options such as pedestrians and traffic, which are probably best left off to make larger games playable (the framerate was wincing when those 32 fire trucks lined up on the start-line). Actually, the race modes highlights much of what’s best in competitive GTA4 multiplayer.

GTA 4 mutiplayer

Get into the helicopter if you enjoy spinning around randomly and drawing all the fire in the game. Alternatively, if you’re any good.

Image credit: Rockstar Games

GTA 4 mutiplayer

While you’re vulnerable as hell on a bike, the manoeuvrability helps. That said, even in a car, headshots are easier with a mouse.

Image credit: Rockstar Games

Specifically, the GTA race. If only they added the ability to hit people physically when you’re riding alongside them, this would be Road Rash for the late noughties. Essentially it’s a race mode with added violence.

Between Left 4 Dead and this, it’s the best year for Molotovs since 1939. (Image credit: Rockstar Games)

While you all start in vehicles of the same class, it’s unlikely you’re going to finish in them. While there’s health to pick up to patch your charge together, it’s more likely you’re going to die and come back on the moped (I finished the aforementioned fire-truck race on one, overtaking a truck on the inside, firing an Uzi into it while it tried—and failed—to sideswipe me. And if that sentence doesn’t make you want to play videogames, I fear for you).

Inevitably, as the lower placed racers decide they can’t win and turn to fighting among themselves or making road blocks of debris, you turn a race game into a desperate Max-Max survival simulator.

It is hilarious.

GTA4 as a multiplayer game works well on this axis. Even when it’s at its most standard, in its team-deatmatch modes, you have a fascinating collision between characters who move and fight like extras from Michael Mann’s Heat, and moments that are straight out of a gangster-take on the Keystone Cops: cars full of thugs leaning out of the window of their stolen car and opening up optimistically before crashing off a bridge. Perhaps unsurprisingly, this is what fellow humans add to GTA4: humanity.

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