The Witcher 4 is 'targeting' a 2028 release
CD Projekt dropped a few details ahead of Gamescom's Opening Night Live.
We've still got more than a year to wait for The Witcher 4. In a video ahead of this year's Gamescom show, CD Projekt co-CEO Michał Nowakowski spoke a bit about the upcoming Witcher 3 expansion as well as the game's long-awaited sequel.
"We have more than 500 incredibly talented developers working to create something truly special for you," he said. "The Witcher 4 features a huge and immersive open world, intense and action-packed gameplay, and a deep impactful story that we hope will stay with you for a long time. Simply put, this is our biggest, boldest, and most ambitious game to date."
But when? When when when? Well... not super soon, as you may not be shocked to hear.
"That's the question we're hearing from you all the time," Nowakowski said. "We're not ready to share an exact date, I can tell you this: The Witcher 4 is targeting a 2028 release window."
To our beloved fans, players, and community: As we near #gamescom in just a few days, CD PROJEKT RED Joint-CEO Michał Nowakowski would like to personally invite YOU to join us there, and hear about the future of The Witcher franchise!
— @thewitcher.com (@thewitcher.com.bsky.social) 2026-08-24T16:12:27.004Z
"Targeting" there certainly gives CD Projekt plenty of wiggle room for the eventual release date, a lesson no doubt learned from The Witcher 3 and Cyberpunk 2077's multiple delays.
"I know it's a bit of a wait, but let the team cook," Nowakowski said. "It will be worth the wait."
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Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
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