Tender Loving Care, the FMV erotic thriller that wanted you to think it was intellectual smut By Richard Cobbett published 10 September 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Shockingly, Batman Forever made a bad videogame By Richard Cobbett published 3 September 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
The Fawlty Towers videogame was multimedia hotel hell By Richard Cobbett published 27 August 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Half heist-simulator, half adventure game, The Clue! was an unusual crime game even for its time By Richard Cobbett published 20 August 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
In Manhunter: New York, alien eyeballs conquered the Earth and it was your job to help them By Richard Cobbett published 13 August 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
X-Men: The Ravages of Apocalypse really was an X-Men game about killing the X-Men By Richard Cobbett published 6 August 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Before FEAR and No One Lives Forever, Monolith made an action game where Ice-T played a psychic By Richard Cobbett last updated 8 August 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
With games like Jill of the Jungle, Rick Dangerous, and James Pond 2, the PC wasn't exactly spoiled for great platformers back in the day By Richard Cobbett published 23 July 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
In 1986, EA published a game with a simulated model of every Manhattan block south of 110th By Richard Cobbett published 16 July 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
The '90s Back to the Future games really were manure By Richard Cobbett published 9 July 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
In 1998, we wanted to believe The X-Files would make a good videogame By Richard Cobbett published 3 July 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Ecstatica was a survival horror game where everyone was made of balls By Richard Cobbett published 18 June 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
In 1991, Ultima went to Mars for some reason By Richard Cobbett published 11 June 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Arena Champion, the 'sexy' shooter that definitely was not By Richard Cobbett published 5 June 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
The forgotten Duck Tales game By Richard Cobbett published 28 May 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
This underappreciated FPS from 1996 was a step on the path that led to games like Deus Ex By Richard Cobbett published 21 May 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Mean Streets was where the Tex Murphy games began, but thank god they got better By Richard Cobbett published 14 May 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Dexter: The Game involved more crab-smashing than murder for some reason By Richard Cobbett published 8 May 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
In 1991, Who Framed Roger Rabbit came to PC in an unexpected format By Richard Cobbett published 30 April 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
1990's Geisha was the most unfair erotic game ever By Richard Cobbett published 23 April 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Remembering Starglider, the flight sim series that gave rise to Star Fox By Richard Cobbett published 15 April 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Infocom classic A Mind Forever Voyaging was a game about predicting America's collapse By Richard Cobbett published 9 April 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Shareware and gore: Remembering the original version of Blood By Richard Cobbett published 2 April 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Looking back at Sierra's original Police Quest games By Richard Cobbett published 26 March 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
In 1995, Mortal Coil was cutting-edge, but still a terrible shooter By Richard Cobbett published 19 March 22 Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.