Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

By Fraser Brown Published
News Spacey played the villainous CEO of the Atlas Corporation.

By Jeremy Peel Published
Given the Booty "Microsoft wasn't hot on VR."

By Jeremy Peel Published
Oh well Select spoilers for Sunless Skies follow. Though they’ll ensure you avoid my fate.

By Fraser Brown Published
News If a game's going to last, it should let players fiddle with everything.

By Jeremy Peel Published
Closing venn circle Shadow of Chernobyl is a crumbling, haunting pre-echo of COD's battle royale.

By Jeremy Peel Published
Staying alive "Size Five has always just plodded along without a colossal success, which is fine by me. I'm still here."

By Jeremy Peel Published
Fall in I’ve found my new favourite book, only it’s interactive and I choose where it goes, if the constables will let me.

By Fraser Brown Published
News DayZ's former creative director thinks the survival genre needs to take a leaf out of Eco's book.

By Jeremy Peel Published
Keeper it up Come back Eidos Montreal, Auldale is forgiven.

By Fraser Brown Published
News "It's actually a napkin story. You don't hear many in real life, but this is a real one."

By Jeremy Peel Published
Thief of time Since the very beginning, permanent loss has been baked into the GTA experience.

By Fraser Brown Published
News "Everything has changed. Everything is harder work."

By Jeremy Peel Published
Fall over Almost hell, West Virginia.

By Jeremy Peel Published
Off the radar Attention is the creativity-killer.

By Fraser Brown Published
News Devs and publishers can only benefit from it.

By Jeremy Peel Published
Port in a storm The next game from the project lead of Fallout 76 has been scaled back amid rough industry seas.

By Jeremy Peel Published
Splinter Skull I’d rather pull off the perfect stealth game takedown without pulling off a man’s goolies in the process.

By Jeremy Peel Published
Fall to succeed GTA is a high concept experiment in tripping over your physics-enabled feet, conducted at the highest level of blockbuster entertainment.

By Fraser Brown Published
News The lesson: don't trust AI simulations.

By Fraser Brown Published
News Always blame the bugs.

By Fraser Brown Published
News Jeff Gardiner oversaw the game's troubled launch, as well as the start of its redemption arc.

By Jeremy Peel Published
Great leveller One level designer’s journey from quality assurance to independent, and decidedly weird, worldbuilding.

By Jeremy Peel Published
Ride or die The anti-Formula 1 game taught me to embrace boredom and the history under my nose.
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