Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

By Jeremy Peel Published
Black sheep Activision's story of plastic army men is familiar somehow.

By Jeremy Peel Published
Floor it Wake up, Tanner.

By Jeremy Peel Published
Hey listen A discontinued device makes the perfect new console.

By Jeremy Peel Published
Grinding gears How Gearbox invented the loot-shooter.

By Jeremy Peel Published
Castro call Tinker, tailor, soldier, dictator.

By Jeremy Peel Published
Wizard chess Tactical Breach Wizards was built from complaints about the Firaxis sequel.

By Jeremy Peel Published
COD & Conquer Remember when COD turned into Command & Conquer: Renegade?

By Jeremy Peel Published
news Concrete Spaghetti.

By Jeremy Peel Published
Lost worlds Can you imagine Halo’s Silent Cartographer suddenly becoming unplayable?

By Jeremy Peel Published
Wrong angle They're triangling their best.

By Jeremy Peel Published
Horny encounter I already fought this guy in 1996.

By Jeremy Peel Published
Talk back "Remember when you could get away with prank calls without people coming around to your house to beat the shit out of you?"

By Jeremy Peel Published
News The 2007 build of the MMO has, weirdly, never been more popular.

By Jeremy Peel Published
news The claustrophobic alien shooter was once a little more peaceful.

By Jeremy Peel Published
Party grim Players make the rules in the social Twitch sensation, not distant designers.

By Jeremy Peel Published
DNA Tracing How Crytek's latest game harks back to its past.

By Jeremy Peel Published
Vicious cycle Hell boils over.

By Jeremy Peel Published
Fling it With the right mindset, anything can be a weapon.

By Jeremy Peel Published
Fall collection After the Fall, we all changed.

By Jeremy Peel Published
top intel Every squad needs their eye in the sky.

By Jeremy Peel Published
Almost famous A story of betrayal, and hard-earned respect.

By Jeremy Peel Published
company man Showing some hustle on the fringes of civilisation.

By Jeremy Peel Published
spacer The start of a space odyssey.
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