Jeremy Peel
Latest articles by Jeremy Peel
How one man's love for spinning tyres birthed Mudrunner
By Jeremy Peel published
Glorious mud We chat with Mudrunner's creator about how the wonderfully mucky world of trucks can feel like home.
Assassin's Creed's creator explains why big budget studios have turned their back on social stealth: 'It's money, man'
By Jeremy Peel published
Social distance "Think it's easy to make Assassin's Creed? Oh boy. We didn't know what it was."
The story of Irrational, the studio that shut down to rediscover its roots
By Jeremy Peel published
Detective Agency Through the Looking Glass.
How XCOM's Julian Gollop improved on the board games he loved as a kid
By Jeremy Peel published
Addicted to chaos "I saw computer games as a way of liberating players from the tedium."
How Obsidian built its reputation for masterful, yet buggy, RPGs
By Jeremy Peel published
Let down A look through the history of one of gaming's largest independent developers.
How Overcooked's tiny team took over our living rooms
By Jeremy Peel published
Small Fry How many cooks do you need in a kitchen?
How The Sims shaped the career of Far Cry director Alex Hutchinson
By Jeremy Peel published
Life story Far out.
Watch Dogs Legion's multiplayer is a profound disappointment
By Jeremy Peel published
Hacked up But private matchmaking could fix it.
How id Software reclaimed its history by losing its leaders
By Jeremy Peel published
Comeback Some egos had to be shed.
Cold War's Gun Game is a high speed arms race for the old timers
By Jeremy Peel published
Cold Fashioned There’s still nothing else like the leaderboard rivalry in this classic COD mode.
Warzone in Cold War: Season 2 is two games for the price of none
By Jeremy Peel published
Different Strikes Resurrection is the theme that links the two disparate worlds of Rebirth Island and Verdansk.
Outbreak is the Call of Duty Zombies mode we need right now
By Jeremy Peel published
FRIENDLY WAVE The new Cold War co-op mode is a welcome antidote to lockdown isolation.
Cyberpunk 2077 is no GTA, but GTA 2 was a cyberpunk game
By Jeremy Peel published
Bad pharma Forget Merryweather and the FIB—meet the megacorps and clone manufacturers.
What links Thomas Was Alone to an ancient solo card game?
By Jeremy Peel published
stack the deck Mike Bithell on tutorials, cards, and not comparing your game to Mass Effect.
Five game mechanics legally protected by the companies that made them
By Jeremy Peel published
Patent Zero Science fiction taught us that clones are cool, but the lawyers disagree.
How Treyarch escaped Infinity Ward's shadow
By Jeremy Peel published
Call to Action The rise of Call of Duty's second studio.
Warzone has streamlined battle royale to the point of total transformation
By Jeremy Peel published
Born again With its latest map, Warzone lands further than ever from the genre that spawned it.
The grim history of Warzone's Rebirth Island
By Jeremy Peel published
Vanishing point The real Rebirth Island was home to secret Cold War horrors, until it disappeared from the map.
Call of Duty: Warzone has squandered the intrigue of Modern Warfare's plot
By Jeremy Peel published
Victor royale Verdansk is no place to tell a proper story.
How the developer of Orcs Must Die! escaped corporate influence
By Jeremy Peel published
Greener pastures Robot Entertainment has been through a lot to regain its passion for innovation.
How Tim Schafer made Double Fine a creative hotbed
By Jeremy Peel published
DNA tracing A true indie success story.
How Ultima 7 and Fallout helped shape Weird West, the next immersive sim from Arkane's founder
By Jeremy Peel published
A new frontier WolfEye Studios is reworking the immersive sim genre for a dark western game.
How Minskworks snuck a snapshot of real England onto Steam
By Jeremy Peel published
Ghost Town Pub Launch.
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