Microsoft might be all-in on OpenAI now, but back in 2018 thought it was just 'motivated by a need to show how Al can crush humans'

Satya Nadella
(Image credit: Sean Gallup (Getty Images))

Remember when OpenAI created a bot that could beat humans at Dota 2? As PCG reported last week, that was because Elon Musk had personally called Microsoft CEO Satya Nadella to secure a massive discount on access to Azure, the company's cloud computing platform. Now a new document released thanks to the ongoing Musk vs Altman legal spat has revealed just how big that discount was: and how nervy Microsoft execs were about the whole deal, and OpenAI generally.

Our story begins after OpenAI had succeeded in its Dota 2 mission, with Nadella emailing Sam Altman on 11 August 2017: "Just wanted to pass on my Congrats on the win today!" A few weeks later Altman emails Nadella, saying:

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Nadella then emails some of his fellow Microsoft execs: Brett Tanzer, Jason Zander, Eric Horvitz and Jason Graefe. "I know we have been on this road before," writes Nadella, referring to Microsoft's previous sweetheart deal. "Wondering how to reply to this…"

The OpenAI logo is being displayed on a smartphone with an AI brain visible in the background, in this photo illustration taken in Brussels, Belgium, on January 2, 2024. (Photo illustration by Jonathan Raa/NurPhoto via Getty Images)

(Image credit: Getty Images)

Scott goes on to list various "what-if" scenarios that could change his mind but doesn't consider any of them likely. He is, however, concerned about "the PR downside of us not funding them, and having them storm off to Amazon in a huff and shit-talk us and Azure on the way out."

"I agree with Kevin and Brett/Jason that it does not make financial sense to keep doing this undifferentiated GPU deal," writes Harry Shum, who's also dubious about the AGI claims. "They worked on two main streams: gaming like Dota 2, and learning from observation with robots. Sam is all about gaming and beating human champions perhaps motivated by DeepMind."

"My worst case scenario is having them ditch Azure for AWS, as Kevin says bad-mouth us on the way over, and then land with some big new innovation that is shared with our competition," writes Zander in a follow-up. "To walk away from the deal altogether, I think we have to be convinced that there is no unique / valuable IP that they are going to generate which offers unique advantage to their cloud partner."

Eric Horvitz suggests the possibility of "angling some of their work (even in Dota) toward our interest in human-Al collaborations, centering on extending human intellect with Al-versus beating human [...] I had the feeling that the two phases of Dota work are motivated by a need to show how Al can crush humans, as part of Elon Musk's interest in demonstrating why we should all be concerned about the power of Al."

Bear in mind that these are conversations from late 2017/early 2018, and Microsoft's scepticism wouldn't last. It invested $1 billion in the company in 2019, and a further $10 billion in January 2023, eventually taking a 27% stake in the now for-profit company.

But perhaps what's more interesting is that line Microsoft drew internally between AI that extends human capabilities, as opposed to AI that can "crush humans" at things like Dota 2. Musk has indeed made repeated dire warnings about what could happen with AI, which is arguably one rationale for why OpenAI would have pursued the latter goal (in limited contexts, admittedly), but it's hard not to feel that, for once, Microsoft were actually the good guys in this scenario.

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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