Lead SimCity developers leave EA to form indie studio
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Former SimCity Creative Directer Ocean Quigley, Gameplay Lead Dan Moskowitz, and Lead Architect Andrew Willmott have left EA to form an indie studio, Jellygrade , calling themselves "recovering ex-AAA game developers." The trio is now working on "a simulation about the dawn of life on earth; about lava, water, rock and the emergence of the first primordial creatures," according to a tweet from Quigley.
Jellygrade is "starting off on the iPad with a fundamentally new simulation engine," says Quigley, but he also says the studio is "hoping to be on PC in time." At Maxis, Quigley also worked on SimCity 3000, SimCity 4, The Sims, The Sims 2, and Spore.
The new developer's Tumblr has been updated with concept art and what appear to be in-progress screenshots of 2D lava simulation.
Correction: The first version of this article erroneously included Stone Librande, who has not left Maxis.
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Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

