How game devs avoid Twitter drama, according to Daybreak

Jones

Tony Jones, senior community relations manager at Daybreak.

The reputation of Daybreak Game Company, the studio formerly known as Sony Online Entertainment, took a hit in February when it laid off employees shortly after changing ownership. Something that we hope Daybreak will continue to have a good reputation for, though, is its transparent approach to development. Its president, John Smedley, is one of the more outspoken, honest, and engaged company heads in the industry. The same could be said of its current and former leads: Matt Higby of PlanetSide 2, David Georgeson of EverQuest Next, and the H1Z1 dev team have all had a big presence on Reddit, Twitter, or on in-house livestreams.

Jones Gdc Panel

During the Q&A section of the talk, Jones gave an anecdote when asked how he'd respond to a developer who's saying too much—or the wrong thing—on Twitter. "When you're working with a developer who says things that you're not particularly wanting them to say, there's a couple different things they should know. First of all, if it's already out there, it's already out there. I had an associate programmer who got really engaged with at Gamergate. It started out as a 'Hey, you may want to be careful with this' and it got to be a 'Hey, dial it back a bit.' You can put a disclaimer in your 'about' section all day, but [players] still know that you're an associate programmer on this game. Part of it's training, part of it is just building up a relationship and asking them. They're making your job harder. I'm not saying go to them and beg and cry, I'm not saying that's worked—but it has. Making them aware of the potential impact of what they do I think is crucial."

To Jones, it's also important that multiple developers aren't competing with one another or contradicting on social media. "Your Twitter followers are not a Gamerscore. It is all about your team. Everyone should be working together, not jockeying for position on Twitter or on Reddit. Everyone works together, succeeds and fails together as a team, that includes the community management team."

One of the big challenges that many studios are facing, according to Jones, is how much information to give players. "There's plenty of risks and rewards to it."

Evan Lahti
Strategic Director

Evan's a hardcore FPS enthusiast who joined PC Gamer way back in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are Hunt: Showdown, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Counter-Strike. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging.