If you're still battling to get your Arc B-series graphics card to play nicely with Crimson Desert, Intel's new drivers might help a little
Sadly, there's no progress yet for A-series GPUs.
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From the moment it launched, Crimson Desert has been a big hit with PC gamers with AMD or Nvidia graphics cards. For those with Intel GPUs, it's been a completely different story. But there's now a little more light at the end of the tunnel, as the newly released drivers claim to solve flickering problems in the game, though only for Battlemage B-series chips.
Intel's B570 is currently the most affordable graphics card out of all the current generation of GPUs, but while its low price has endeared it to budget-conscious PC gamers, it's not been the card of choice for Crimson Desert fans. The game released with a clear message for Arc owners: They weren't supported, and you should probably get a refund.
Developer and publisher Pearl Abyss later said it would do something about this, and Intel itself chipped in with a fresh set of drivers that would let you at least run the game, even if the resulting visuals weren't worth it.
In the release notes of its v32.0.101.8724 drivers, Intel says that for B-series (or Battlemage) graphics cards and equivalent integrated GPUs, the update set fixes "flickering corruption on plants during gameplay." Alas, for Intel's first generation of Arc cards, such as the A770, the issue still remains.
Interestingly, similar "corruption" problems have apparently been resolved for No Man's Sky using the Vulkan API, though if you've been experiencing said problems in Dune: Awakening or Call of Duty: Black Ops 6, then I'm sorry to tell you that Intel hasn't fixed those bugs just yet.
Drivers can only do so much to sort out issues with incorrect shader code, and in the case of Crimson Desert, it looks like Arc owners will have to wait until Pearl Abyss releases a patch for its game that adds full support for Intel's GPUs before diving in. Let's hope that this isn't too far off in the future.

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Nick, gaming, and computers all first met in the early 1980s. After leaving university, he became a physics and IT teacher and started writing about tech in the late 1990s. That resulted in him working with MadOnion to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its PC gaming section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com covering everything and anything to do with tech and PCs. He freely admits to being far too obsessed with GPUs and open-world grindy RPGs, but who isn't these days?
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