CSGO Kart is CSGO with go-karts

If you come up with a pun name that's good enough, you have to follow through and make it real. I can only assume this is how CSGO Kart came to be. It's a mod for Counter-Strike Global Offensive that lets you play capture the flag as go-karts. The work of Luke Millanta and Dieter Stassen, aka Two Random Dudes, Luke is at pains to point out the karts aren't unarmed. "Think Rocket League but in CSGO... and with actual Rockets", he says.

Luke sums up the mod like this: "Instead of playing as soldiers / humans you instead take the form of a rocket-firing go kart. From here each team battles it out to capture the other team's flag and return it to their base. Every time they do this, they score a point. The team with the most points at the end of the game wins. Throughout the map there are speed boosters, ammo (rockets), teleporters, and health kits / boosters."

As well as rockets each player has a slam attack, activating by pressing the jump key while you're in the air. Slamming onto the other team's base is how you capture their flag, and then you slam again on your own base to score. It looks ridiculous, with neon edging and brightly colored bubble karts that remind me of the car Homer Simpson designed, but certainly no more ridiculous than many of the other CSGO mods we've seen.

To refresh your memory, there was Squid Game in CSGO, Fall Guys in CSGO, Fortnite (or at least its building tools) in CSGO, and Classic Offensive, which was a recreation of Counter-Strike 1.6 in CSGO. Having a look over the recently released mods, I see there's now a Grove Street map so you can play Grand Theft Auto: San Andreas in CS:GO as well. That, in addition to CSGO Kart, can be downloaded from the Steam Workshop

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.