A ludicrous Doom mod which adds 28 pilotable mechs just released after 2 years in development

Doom (1993) key art depicting Doom Guy shooting at hordes of demons clawing at him from below.
(Image credit: id Software)

Ever since Godzilla first battled Mechagodzilla all the way back in 1974, it's been clear to everyone that nothing exists which cannot be made cooler by the inclusion of giant robots. This axiom is self-evident, so there's no need to ask a question like, "Would Doom be cooler if you could pilot a mech in it?" Thankfully, someone did anyway.

The proof is in the pudding, the pudding in this case being Redxone's MechDoomer: Rebooted—a souped-up take on a mod which gleefully jams Doom and MechWarrior together. It adjusts the UI, adds "mech-assault styled movement," and gives you a full suite of customizable weapon slots so you can stomp a round in the legendary FPS Battletech style.

MechDoomer: Rebooted - Mechwarrior Doom Mod (Release Trailer) - YouTube MechDoomer: Rebooted - Mechwarrior Doom Mod (Release Trailer) - YouTube
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The new 1.0 release features a whopping 28 mechs you can pilot, all of which are split among light, medium, heavy, and assault classes. The iconic Atlas is included alongside stuff like the Crab and Kit Fox, and it's impressive just how different the game looks through the lens of a swaying cockpit.

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Some third-person gameplay is shown in the release trailer, and while the low-poly mechs are a little uncanny in Doom's sprite-filled labyrinths, seeing a Tarantula squash a horde of demons by goomba-stomping them into a torrent of gore is a joyous sight indeed. The description states the scale of these bots is "fully customizable," making the mod "compatible with all sorts of different level geometry."

Since you can, as Redxone clarified on the Doomworld forums, exit your mech "whenever you please," it seems like it should play nice with a variety of other mods. A post on X from the team behind the Halo Doom mod reveals the two are compatible, along with "almost any weapon and monster mod you like to normally run." As always, it's never too late to warp Doom beyond recognition before your next playthrough.

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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