Japan's graphics card loot boxes offered a 70% chance to 'win' a pre-2015 GPU

A shiny loot box glowing as opened
(Image credit: Blizzard)

One seller on amazon Japan has been spotted selling GPU mystery boxes for the equivalent of $100–$125. That's but a fraction of the cost of a graphics card in today's market, considering the state last year's silicon shortage left us in, so you won't be surprised to hear the listing sold out almost instantaneously.

The boxes apparently could contain anything from an Nvidia GeForce RTX 3090, or AMD RX 6900 XT, down to a GeForce 900-series or RX 300, and come in four distinct tiers: GOOD BOX, High Quality, 100% Winning, and Box.

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And yet, by the time I got there they were completely out of stock, so someone must have bought them up. At ¥14,000, or $100-$125, the boxes may make some sense as an investment, if you're lucky, and even graphics cards at the lower end have been selling for way over $200. Though if you pick up a 900-series card in 2022, you're not doing too well on your investment.

Then there's the 100% Winning box in which you can "find your own surprise and get a random product of equal or super value." And of course, no mystery box listing would be complete without the very humble Box option, which includes a randomly selected item. It doesn't even mention whether it's tech-based, or if you'll be getting some obscure secret-santa-esque crap. But as they say, "this is a brave game."

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The probability of getting an older 900 series card equivalent is placed at 16%, while that drops to 8% for a 10 series, 4% for a 20 series, and just 2% for an RTX 30 series or equivalent. I'm not sure I like those odds; in fact, never tell me the odds.

Personally, I hate the concept of mystery boxes. Never saw the fascination with gambling, and this just feels wrong to me. 

Still, I'll admit it's a whimsical hustle in today's silicon starved era. If a little bleak.

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Katie Wickens
Hardware Writer

Having been obsessed with game mechanics, computers and graphics for three decades, Katie took Game Art and Design up to Masters level at uni and has been writing about digital games, tabletop games and gaming technology for over five years since. She can be found facilitating board game design workshops and optimising everything in her path.