Valve considered making a 'B title' before Half-Life, until an exec told Gabe Newell 'that's just not gonna work… the company will fail'

The Valve guy from the Portal 2 intro slowly looks over his shoulder in ominous fashion.
(Image credit: Valve)

Last year saw the 25th anniversary of Half-Life, one of the most important games in PC history and a spectacular debut for Valve. But in another timeline, it could've been the studio's second game.

Valve co-founder and former chief marketing officer Monica Harrington was on a panel at the recent 2025 Game Developers Conference called "How Valve Became Valve: An Insider's Account." This expanded on Harrington's memories of the crucial early years at the company, and one tidbit concerns how Valve was looking to build up its development strength and team size.

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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