More than 450 Witcher 3 mods have already been updated to support the Remastered version
That's a lotta mods!
In the mere two days since The Witcher 3: Remastered released on PC, its Nexus Mods page has been a hive of activity, featuring updates for all sorts of customization packages for the game—including ones you'll only install if you're a coward.
By my count, more than 450 Witcher 3 mods are either newly released or updated since September 29, an overwhelming number if you thought you'd just poke your head in and see what's been going on. One thing that's going on is that a lot of mods are now using AI image generation to create thumbnails that immediately give me the ick. Why create a fake, AI-glazed screenshot for your HUD mod when we all know what The Witcher 3 actually looks like? Baffling!
Another thing that's going on, thankfully, is that some modders with names like GrimReaper2121 are still putting in good work with creations such as De-mastered Geralt. And loads of mods that date back to the 2010s, making them mainstays of The Witcher 3's mod scene, have been updated to play nice with the latest patch.
Here's a quick list of some notable ones:
- The Witcher 3 Mod Manager
- Fast Travel From Anywhere
- Boat Races
- No time for Gwent
- Complete Animations Redux
- Sort Everything
- AutoLoot Advanced Settings
- HUD Scaling Fix (All Aspect Ratios)
- Enhanced Camera
- The Stable - Roach-Horse Customization Mod
- Increased Creature Loot
- More Money For Traders
- Hoods
- New Clouds
- Jump in Shallow Water
- Disable storybook intro warnings videos
That last mod comes bundled with a perfect example of the kind of pure modder artistry you get when you use good ol' MS Paint for a thumbnail instead of some weird, cursed AI image generator.
This is the kind of thing we need more of in the world:
We also should all spend more time jumping in shallow water, preferably with our besties. That's the good stuff.
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Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
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