The Dune: Awakening team is confident servers won't implode at launch: 'This is not our first rodeo'

Dune Awakening characters with a sandworm in the background
(Image credit: Funcom)

It's something we've seen happen so many times previously it's now an expected part of gaming: the launch of a highly-anticipated multiplayer game and the immediate failure of that game's servers to handle the massive influx of players on day one.

Survival MMO Dune: Awakening has a weekend beta beginning tomorrow and a full launch planned for June 10. Will it suffer the same server issues as so many other games before it? Developer Funcom wants to preemptively settle your nerves.

"We’ve seen several comments expressing concerns about server load and queues," Funcom said in a post on Steam. "We certainly expect heavy loads at launch, and that is why we are preparing accordingly."

"This is not our first rodeo, we’ve launched several MMOs and survival games over the past 25 years, and we have a robust set of tools and processes in place, managed by an experienced live operations team," Funcom said.

Funcom also suggests maybe that isn't a bad thing? "Commonly, survival games don’t offer this, and you are left having to wait and hope you are able to click fast enough when a slot opens up," Funcom said. "By adding a server queue functionality, you can simply click once and rest easy knowing that you will get in when a slot becomes available to you."

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Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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