Palworld 1.0 update has '27 pdf pages of changes and additions,' says publishing lead
"Losing my mind trying to make nice patch notes for Palworld 1.0…"
Palworld just keeps moving. It's postured to more or less shrug off its prominent legal battle with Nintendo, and it's reaching that glorious threshold any survival-craft game hopes to eventually cross: actually being done. Or if not done, complete enough to call it version 1.0 when it finally releases July 10.
It seems like it will be much more than a formality, too, according to a post from Pocketpair's communications and publishing head, John "Bucky" Buckley. "Losing my mind trying to make nice patch notes for Palworld 1.0," he wrote. "Who'd have thought that, *checks notes*, 27 pdf pages of changes and additions would be hard to make neat?"
Assuming these are standard pages and not index cards or something, that tease makes the patch sound gargantuan. We already know some of the bigger additions coming to the game, like the flight-enabling wing pack and the expected grab bag of new items and pals, but 27 pages is a lot of pages. I'm sure some of that extra space has to do with the World Tree, which trailers have teased as a big narrative component of what's to come.
It's not clear where Palworld is headed after this, but it's certainly doing well for itself. It's got over 35,000 concurrent players as I write this according to SteamDB, and with an official card game on the docket and a bunch of Steam awards under its belt, it seems all that noise about it aping Pokémon's shtick worked out for Pocketpair in the end.
If you're keen to dive in and see all the new stuff once 1.0 hits the scene, you won't have to start from scratch—but Buckley reckons you might want to anyway, just to get a fresh start.
2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.



