In Subnautica 2, survival is a prison and humanity might be better off becoming something else

Subnautica 2 screenshot
(Image credit: Unknown Worlds)

What if survival weren't optional? That is both a useful way to explain why you can respawn in a videogame, and one of two central questions in Subnautica 2. The other is: Would morphing into some weird alien thing really be so bad?

The highly-anticipated survival game is out in early access today, and after a handful of hours, I think it's a lot of fun. Like the original, Subnautica 2 is mainly about exploring an alien ocean, seeing cool, weird alien fish, getting eaten by cool, weird alien monsters, and building a cool (but not really weird) underwater base. Thumbs up to all of that so far: Subnautica 2 is refined for an early access survival game, more than a lot of 1.0s. (And it has co-op this time.)

Latest Videos From

(Image credit: Unknown Worlds)

But there might be hope for something different. You weren't the first colonist to be revived, and some of your missing cohorts seem to have swam off to a mountainous "tree" lifeform looming in the distance, perhaps having been manipulated or reconfigured by an alien virus. Now you're inviting that alien DNA into your body, because that's one of the ways Subnautica 2 gates progress: If you want to swim around in the volcanic biome, for example, you need to borrow the local wildlife's genetically-transmitted heat resistance.

Going viral

"If you live with something long enough on Proteus, you become related to it," one of the missing colonists explains in a log. It's reminiscent of novelist Adrian Tchaikovsky's 2024 sci-fi adventure Alien Clay, which involves an alien super-organism's efforts to incorporate humanity into its menagerie. The Apple TV show Pluribus, in which an alien virus merges almost all of humanity into a single consciousness, also comes to mind.

Pluribus goes to bat for the individual, contrasting an endearingly messy protagonist with a hivemind whose unimpeachable altruism only serves as an ironic reminder that there's no soul in perfect harmony. Tchaikovsky's story isn't so sure about that, with his protagonist reflecting that "you can still be yourself, even as you become a part of something greater."

File it all away as just another framework for discussion of capitalist individualism and socialist collectivism, maybe, but I think there's something specific to our current moment in the fantasy of an alien virus that transforms humanity from the outside. No doubt the real virus that tore across the world this decade was an influence.

But rather than sickness, these viruses bring about a new kind of collective transhumanism, one to oppose the old individualist transhumanism of narcissists obsessed with personal immortality. You're already immortal in Subnautica 2, but what's the point of an immortal life spent doing the bidding of a computer that works for an evil corporation? (Or, say, Peter Thiel?) Becoming a coral reef might be better than that.

(Image credit: Unknown Worlds)

The fantasy that humanity's failings might be washed away by alien spores suggests to me a profound, but perhaps earned, pessimism about our prospects in the 21st century. Pluribus may endear us to its lonely antihero, but by even posing the question of whether the body snatchers have something going for them, it too scrapes away a little of the default sci-fi perspective that humans should strive to hold onto their individual humanity at all costs. I don't recall Star Trek spending much time dwelling on how well the Borg get along well with each other.

Survival games started with the fantasy of escaping modern life, but Subnautica 2 might have us on our way to an escape from humanity itself. The situation on Proteus is far from clear, though. The logs indicate that some of the colonists were worried about something called "Masefield syndrome," caused by a particular strain, while others embraced it, but I'm still in the early hours of an unfinished game.

Developer Unknown Worlds may not even know what's in that big tree, and it could be a while before we find out: The studio currently projects that Subnautica 2 will have a two-to-three year stay in early access, during which it will receive "more biomes, creatures, craftables, features, and narratives."

Early access survival games are arguably not a great way to deliver a narrative. I may have moved on by the time the game is done, and while rereading the logs to write about them, I kept receiving notifications that my character was dying of dehydration.

One of my colleagues has been annoyed by the quantity of audio logs and updates from NOA, wishing for more serene ocean exploration, and that's fair—it'd usually be my take, too. But this is a rare instance where I've been looking forward to interruptions.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.