Oh dang, we're getting an all-new Lumines, and this one's got 'over 30 stages of synesthetic sensory wonderlands'
That's my favorite kind of sensory wonderland!
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
At today's State of Play showcase, Sony started the show with what I immediately described as "a Tetris Effect-ass trailer" as a silhouette of a man walked through a shifting, abstract dimension of EDM beats and lyrics about interconnectedness. Well, I was close: courtesy of Tetris Effect creator Tetsuya Mizuguchi, we're getting a new Lumines.
If you've played Tetris Effect but haven't experienced a Lumines, you've already had a strong primer for Lumines Arise. Expect falling blocks, surreal stage visuals, and an aetherial, accelerating, electronic soundtrack that'll sink you into a hypnotic mind-state where there's only you, blocks, and a ton of particle effects.
As the Steam page describes it, Lumines Arise will feature "over 30 stages of synesthetic sensory wonderlands, everything from lush jungles to buzzing Tokyo streets to more surreal experiences," including "the endless expanse of outer space."
There's also a new "Burst" mechanic, which appears to function a lot like Tetris Effect's "Zone" state. While clearing blocks, you'll build up a meter that you can spend to temporarily prevent a square from clearing, letting you build it as large as possible before the timer ends.
You can also make a customizable Lumines avatar from a variety of unlockable head shapes. I'm fond of the "egg floating in smiling square" option, myself.
Lumines Arise launches some time in 2025.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.

