GTA 5's next-gen update finally has a March PC release date a mere 3 years after it prettied-up the console versions

Grand Theft Auto 5
(Image credit: Rockstar Games)

I get the feeling Rockstar just enjoys teasing PC players. GTA 5? A nearly two-year wait between its original 360/PS3 launch and it hitting our desktops. Red Dead Redemption 2? One year. Red Dead 1? 14 years. GTA 6? Unknown. Potentially infinite.

So maybe we should just thank our lucky stars that GTA 5's sparkly next-gen update, which originally hit consoles all the way back in 2022, finally has a solid PC release date. It comes out on March 4, just under two weeks from now. It's a free update, and will involve a "one-time Character Migration flow to bring over your Story Mode and Online progress."

  • New vehicles—including five previously only on console—and upgrades at a new car shop, Hao's Special Works, which you can find inside the LS Car Meet.
  • Ambient animals, which honestly sounds cool as hell, across southern San Andreas that you can photograph for a challenge. I kinda hope these are in the story mode, too.
  • You can now sign up to GTA+ for "special benefits," if you need another monthly sub in your life.
  • The Career Progress feature tracks your burgeoning criminal empire across GTAO's many updates.
  • A refreshed Landing Page that should make penetrating the ever-so-slightly impenetrable world of GTAO a bit easier, also "an improved introductory flow for newer players with a GTA$4,000,000 windfall," which sounds quite nice.

Plus some other bits and bobs you can read about in the Rockstar Newswire post. I'm excited for this one. I've been feeling a stirring in my gut to replay GTA 5's story for a while now, and I reckon the excuse of diving in to check out these traced rays and loading times might be the thing that finally tips me over the edge. But hey, Rockstar, if we could not wait three years to get GTA 6, I'd really appreciate that.

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.