Former Bungie lawyer says the studio's 'management failure' led to Sony 'forcing them to get their heads out of their asses'
"It appears that Sony's inflicting some discipline on my former colleagues."
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Over the weekend, former Bungie general counsel Don McGowan gave his take on the ongoing turmoil at Bungie and the recent redirection for Destiny 2. "Much though it pains me to say this, it appears that Sony's inflicting some discipline on my former colleagues may have forced them to fix the things that were wrong with the game," McGowan said in a LinkedIn post published on Saturday.
"To be clear: I’m not talking about the layoffs," McGowan continued. "I’m talking about forcing them to get their heads out of their asses and focus on things like: implementing a method of new player acquisition; not just doing fan service for the fans in the Bungie C-suite; and running the game like a business. Good. I still have friends in that environment and I’d like them to keep jobs."
McGowan's LinkedIn post was a response to Bungie's reveal last week of its new plans for Destiny 2's content structure, which will abandon its major, annual releases of linear story expansions in favor of smaller, more-frequent updates with a greater emphasis on repeatable activities. The shift in Destiny 2 strategy follows Bungie's two rounds of major layoffs since Sony acquired the studio for $3.6 billion in 2022.
In the July 2024 announcement that Bungie was laying off 220 employees—around 17% of its staff—CEO Pete Parsons called the downsizing "a necessary decision to refocus our studio," brought about by "rising costs of development and industry shifts as well as enduring economic conditions." In his LinkedIn post, however, McGowan said the continuing uncertainty at Bungie is a product of the studio leadership's mismanagement.
According to McGowan, who'd been Bungie's general counsel from 2020 to 2023, studio executives were intent on continuing to operate as though it was an independent company, even after the Sony acquisition. "There were a lot of egos for whom it was important to pretend that 'nothing would change,'" McGowan said. "I remember sitting there during the deal saying, 'Do you think Sony describes this as them getting to pay $3.6 billion for the right to have no input into what Bungie does?' That was exactly what a lot of people thought."
McGowan continued to reiterate that opinion in replies to comments left on his post. When asked how Bungie ended up in its current state, McGowan said, "To my mind: it's a management failure. They started to believe their own press." Elsewhere, he said that "talent outside the C-suite" deserves the credit for Bungie's continued survival. "I would go into meetings with Director and below people and think 'this person is an absolute pro' and then into exec meetings and think 'how the fuck did these people make it this long?'" McGowan said.
In comparison, McGowan said Bungie's new plans for Destiny 2 are "the things you do to run a franchise, not to keep making the game you and your friends have mastered, or to chase trends."
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While I admit that there's something refreshing about McGowan's frank assessment of studio management's responsibility in Bungie's repeated crises, it's unfortunate that the Sony discipline he describes has fallen entirely on the former employees he says don't deserve the blame. The C-Suite at Bungie, at least for the moment, seems to be continuing unscathed.

Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.

