Despite being one of the biggest Unreal Engine 5 games ever, Stalker 2's locations are almost entirely hand-crafted: 'It took a lot of time, took a lot of effort, but we're happy with the result'

Stalker 2 trailer still
(Image credit: GSC Game World)

Stalker 2 is set to be a big game: The official FAQ says the game map is more than 60 square kilometers in size, making it "one of the biggest open worlds in videogames to date." Despite that size, Stalker 2 technical producer Evgeniy Kulik told PC Gamer that the studio is not relying on procedural generation to bring it to life: Every location in the game is made "by hand."

GSC Game World is using Unreal Engine 5 to make Stalker 2, Kulik said, which presents its own unique challenges because as far as he knows, no other game using the engine is as big or geographically varied. Stalker 2 programmers had to make their own tools so level designers and artists could properly build the game.

"We tried to do some procedural generation, but came up with the decision that it doesn't quite fit the needs—doesn't meet our expectation about the quality standard of gameplay and visuals as well. So we made the decision to make this happen and make every single [location] unique. It took a lot of time, took a lot of effort, but we're happy with the result."

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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