Former Bethesda dev went indie in part because of Fallout 76's noxious reception: 'If you put out a game that people don't like, the internet's gonna treat you like you're clubbing baby seals'

A side profile of a figure in power armor from Fallout 76.
(Image credit: Bethesda)

Fallout 76 has undertaken something of a redemption arc in recent years, but if you were around during its much-anticipated release you'll remember that it, aside from being mired in all sorts of controversies, had some pretty serious issues despite a promising skeleton.

The masses didn't exactly take it well, with project lead Jeff Gardiner getting yelled at in public and Todd Howard later admitting in a Wired interview that the team "struggled" to meet expectations.

"If you put out a game that people don't like, you know the internet's gonna treat you like they're clubbing baby seals … I was pretty sure that no matter what I didn't put in a game, it wasn't going to be anything like that with that level of exposure."

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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