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The best Oblivion Remastered mods
By Christopher Livingston last updated
mod squad Improved performance, better visuals, and gameplay tweaks can be yours for the remastered classic RPG.

'Father of Elder Scrolls' steps back from game development because of cancer: 'We are preparing to say goodbye to a true legend of the industry'
By Rich Stanton published
News Julian LeFay was Bethesda's chief engineer and the driving force behind the earliest Elder Scrolls titles.

Oblivion Remastered studio is reportedly laying off 300 people
By Jody Macgregor published
News Make a game that doesn't sell? Laid off. Make one of the best-selling games of the year? Would you believe it, also laid off.

'I think Todd in particular gravitates not towards the weird stuff': Skyrim's co-lead and Morrowind 'torchbearer' says Elder Scrolls 6 will probably be pretty normcore
By Joshua Wolens published
News I feel a great disturbance, as if a million Morroboomers cried out in anguish and were suddenly silenced.

Fallout 76 is preparing to line up future content 'with the seasonal releases of the show,' despite the two being set 194 years apart
By Elie Gould published
News "Folks see the show and want more of that same kind of story."

Oblivion Remastered's latest patch stealthily fixed the most lore-breaking door in videogames
By Joshua Wolens published
News Finally, I can sleep at night.

Oblivion Remastered's newest patch aims to smooth out difficulty bumps, improve performance, and fix wonky Khajiit tails
By Andy Chalk published
news The Oblivion Remastered 1.2 update arrives on Steam beta today.

Open-source Morrowind project just got an update 3 years in the making that might have me saying bye to the vanilla game for good—oh, and you can load Skyrim in it now
By Joshua Wolens published
News Sure, why not.

Obsidian director Josh Sawyer says it's a 'mistake' for RPGs to sacrifice crunchy 'sweaty boy' systems in favour of a 'one size fits all' game, since easier difficulties aren't too hard to make
By Harvey Randall published
News "With not a whole lot of effort, but just good planning, we can support a wide spectrum of players."
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