A week after expanding its publishing division, Killing Floor studio Tripwire Interactive lays off 36 people

Killing Floor 3 official screenshot
(Image credit: Tripwire Interactive)
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Killing Floor studio Tripwire Interactive has laid off 36 employees in what it says "was certainly not an easy decision, but unfortunately a necessary one for the organization."

The cuts at Tripwire appear significant: A source at the studio told PC Gamer that roughly 40-50 employees are left following the layoffs.

"Our team is focused on our internal projects, including active development of Maneater 2, ongoing work on Killing Floor 3, and publishing efforts under the Tripwire Presents label," the studio wrote in a message shared on LinkedIn. "We are continuing to give the best support possible to all of our games and remain committed to our awesome community."

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Maneater 2 was announced in September, five years after the release of the original, which was a significant success for Tripwire. But the studio has had difficulty replicating that success, even with its best-known game series: Killing Floor 3, released in 2025, remains mired in "mixed" user reviews on Steam, and its concurrent player count on the platform is a small fraction of its 2016 predecessor.

(Image credit: Tripwire Interactive)

The layoffs also come less than a week after Tripwire announced an expansion of its Tripwire Presents publishing division to include "scaled publishing support of smaller independent developers"—essentially offering a variable suite of services to what Tripwire publishing director Bryan West called "scrappy developers" who could a little assist with their games in specific areas.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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