Epic Games' forthcoming free-to-play shooter Fortnite is much more than a shooter, and the studio is eager to emphasise this point of difference. In the video below, Systems Designer Cameron Winston and Community Manager "KL" Smith spend just under 15 minutes explaining how the game works, addressing the differences between character classes, combat, and - most importantly - how the game's central building mechanic will work.
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Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.