How Anthem explores the relationship between your Javelin and the world itself By Edwin Evans-Thirlwell New weird On the well-hidden eco-politics of BioWare's latest.
Overwatch's changing heroes reflect the spiritual battle at the game's heart By Edwin Evans-Thirlwell making the cut Character design is essential to Overwatch's evolving appeal.
Time Extend: Dragon Age: Inquisition By Edwin Evans-Thirlwell Guest article Three years on, BioWare’s biggest Dragon Age is a work of glorious and slightly tragic excess
The history of the first person shooter By Edwin Evans-Thirlwell historic From Maze Wars to Overwatch, the FPS has enjoyed decades of innovation.
What does the future hold for RPGs? By Edwin Evans-Thirlwell Developers discuss how roleplaying games need to evolve.
The future of RPGs, according to Obsidian By Edwin Evans-Thirlwell +1 Initiative "I want our games to feel just more real with even more choice for players."
Suda 51 on bringing his avant garde adventure The Silver Case to PC By Edwin Evans-Thirlwell special report The story of the long-overdue PC version.
Revisiting Beyond Good and Evil, Michel Ancel's original Zeldalike By Edwin Evans-Thirlwell reinstall There's a reason fans clamour for a sequel years after release.
How will the next generation of consoles impact PC gaming? By Edwin Evans-Thirlwell Generation game We asked developers for their thoughts on the incoming Xbox One Scorpio and PlayStation 4 Neo.
Watch Dogs 2 feels slick, enjoyable, but terribly hollow By Edwin Evans-Thirlwell Hacktivism Hands-on time suggests another stylish hacktivist yarn that refuses to follow through on its premise.
From All Ghillied Up to No Russian, the making of Call of Duty's most famous levels By Edwin Evans-Thirlwell Duty fulfilled Ahead of the CoD 4 remaster, we talk to the designer behind the series' greatest moments.
The decline, evolution and future of the RTS By Edwin Evans-Thirlwell End game The RTS marches on, but not unhindered.
Town of Light review By Edwin Evans-Thirlwell Nightmare A torturous exploration of a real asylum, The Town of Light is a raw original.
The Witness review By Edwin Evans-Thirlwell mind blown There are mazes within mazes in The Witness, Jonathan Blow's triumphant return.
Nuclear Throne review By Edwin Evans-Thirlwell Glowing The post-apocalypse has never seemed cuter, more frenzied or more essential than in Vlambeer's Nuclear Throne.
Mushroom 11 review By Edwin Evans-Thirlwell Mush play A genuinely original and a smart physics puzzler, but aggravating in places.
Rediscovering the charm and whimsy of Beyond Good and Evil By Edwin Evans-Thirlwell reinstall Revisiting Michel Ancel’s original Zeldalike.
What the creators of short games think about Steam's refunds policy By Edwin Evans-Thirlwell Special Report Is the two-hour limit fair on the developers of evening-length games?
Beyond Eyes review By Edwin Evans-Thirlwell vision quest Help a girl find her lost cat in this affecting study of blindness.
Meet Shinra, Square Enix' powerful cloud processing tech By Edwin Evans-Thirlwell Special report Yes, they really call it Shinra.
Battleborn: a heroic royal rumble from Gearbox By Edwin Evans-Thirlwell hands-on Borderlands is born again, with a little help from the MOBA. Edwin checks out the campaign.
Massive Chalice review By Edwin Evans-Thirlwell Glass half-full Come for the demon-bopping, stay for the eugenics.
How PETA invaded the games industry By Edwin Evans-Thirlwell Special report The pro-vegan organisation that's also a prolific games publisher.
Call of Duty: Advanced Warfare — Ascendance DLC review By Edwin Evans-Thirlwell Rise above Advanced Warfare’s second DLC pack holds the high ground.