Edwin Evans-Thirlwell
Latest articles by Edwin Evans-Thirlwell
![Elden Ring](https://cdn.mos.cms.futurecdn.net/Z7meu7GStR8QoJ8ReZU2Yj-320-80.jpg)
Inside the thankless, quietly imaginative task of developing for low-spec gaming
By Edwin Evans-Thirlwell published
Maxing the minimum "Developers that are very PC-focused ... often don’t think about the low end at all."
![Hylics 2](https://cdn.mos.cms.futurecdn.net/ARnVVo7tmYPqqAvNVpyzE3-320-80.jpg)
The 'micro-RPGs' offering new perspectives on the genre's overstuffed epics
By Edwin Evans-Thirlwell published
Short stories RPGs don't need to take hundreds of hours to make their point.
![Cartomancy Anthology](https://cdn.mos.cms.futurecdn.net/yufiHF8Sos6UVshSvghHKP-320-80.jpg)
Read your future with 22 videogame interpretations of the Tarot
By Edwin Evans-Thirlwell published
Either oracle Cartomancy Anthology weaves a brilliant indie compilation around fortune-telling.
![Beyond good and Evil](https://cdn.mos.cms.futurecdn.net/a0271b3ccc257cc6e134e8c7fcde638e-320-80.jpg)
Rediscovering the charm and whimsy of Beyond Good and Evil
By Edwin Evans-Thirlwell last updated
reinstall Revisiting Michel Ancel’s original Zeldalike.
![ghost recon](https://cdn.mos.cms.futurecdn.net/EtnpFa2iaoNYLVvWhWuGHE-320-80.jpg)
The unseen art of invisibility in games
By Edwin Evans-Thirlwell published
See that? Now you see it.
![floating in space](https://cdn.mos.cms.futurecdn.net/3gpsGtTnNCSHdhx998H8Yo-320-80.jpg)
Recreating gravity in games is harder than you'd think
By Edwin Evans-Thirlwell published
Suck it How to build a black hole.
![The Eternal Cylinder](https://cdn.mos.cms.futurecdn.net/zWk4rkrAXAQndL8MYEayte-320-80.jpg)
The Eternal Cylinder review
By Edwin Evans-Thirlwell published
Roll Playing A unique but limited vision of evolution and apocalypse.
![The Forgotten City](https://cdn.mos.cms.futurecdn.net/RccUnRwUrBQeW6PLJsVW3c-320-80.jpg)
The Forgotten City is a quietly horrifying story about sin and surveillance
By Edwin Evans-Thirlwell published
gold standard All reloads lead to Rome in this update of a classic Skyrim murder mystery.
![Control's ash tray maze filled will corridors of red doors and patterned wall paper](https://cdn.mos.cms.futurecdn.net/5qA56pjighyNfBLgPUdnUE-320-80.jpg)
Unraveling the curious history of videogame mazes and labyrinths
By Edwin Evans-Thirlwell published
head scratcher Wandering not lost.
![Lemmings](https://cdn.mos.cms.futurecdn.net/b87MbPeyAmjVbujZX983iN-320-80.jpg)
Lemmings still haunts my nightmares almost three decades later
By Edwin Evans-Thirlwell published
Death march A puzzle slaughterhouse.
![Assassin's Creed Valhalla](https://cdn.mos.cms.futurecdn.net/QKSgEEsmQg8cQXXjiA7C9o-320-80.jpg)
Meet the developers making bugs and glitches on purpose
By Edwin Evans-Thirlwell published
Bug Out It's not a bug, it's a narrative device.
![null](https://cdn.mos.cms.futurecdn.net/EvzZy6MR7yU7aBycZdgJaa-320-80.jpg)
How Anthem explores the relationship between your Javelin and the world itself
By Edwin Evans-Thirlwell published
New weird On the well-hidden eco-politics of BioWare's looter-shooter.
![null](https://cdn.mos.cms.futurecdn.net/kgpSkyewwVtbAPk8AS4kZh-320-80.jpg)
Overwatch's changing heroes reflect the spiritual battle at the game's heart
By Edwin Evans-Thirlwell published
making the cut Character design is essential to Overwatch's evolving appeal.
![null](https://cdn.mos.cms.futurecdn.net/TYDs2JknnCPSNFWK8Li4Ej-320-80.jpg)
Looking back at Dragon Age: Inquisition
By Edwin Evans-Thirlwell published
Guest article BioWare's biggest Dragon Age was a work of glorious and slightly tragic excess
![null](https://cdn.mos.cms.futurecdn.net/xFGzDECmgNoe59aLe2pHZX-320-80.jpg)
The history of the first-person shooter
By Edwin Evans-Thirlwell published
historic From Maze Wars to Overwatch, the FPS has enjoyed decades of innovation.
![null](https://cdn.mos.cms.futurecdn.net/shLZWLghwSK8xgDe7Eu4VF-320-80.jpg)
What does the future hold for RPGs?
By Edwin Evans-Thirlwell published
Developers discuss how roleplaying games need to evolve.
![null](https://cdn.mos.cms.futurecdn.net/pqSwiAEXsdEneAz5nCz86M-320-80.png)
The future of RPGs, according to Obsidian
By Edwin Evans-Thirlwell published
+1 Initiative "I want our games to feel just more real with even more choice for players."
![null](https://cdn.mos.cms.futurecdn.net/8TvL5QDoxKXYGkzeEipiQ7-320-80.jpg)
Suda 51 on bringing his avant garde adventure The Silver Case to PC
By Edwin Evans-Thirlwell published
special report The story of the long-overdue PC version.
![null](https://cdn.mos.cms.futurecdn.net/AH54CdjHqkbaY2uuqzwHNW-320-80.jpg)
Revisiting Beyond Good and Evil, Michel Ancel's original Zeldalike
By Edwin Evans-Thirlwell published
reinstall There's a reason fans clamour for a sequel years after release.
![null](https://cdn.mos.cms.futurecdn.net/CMWPsoy69vyr5hXALDd8F9-320-80.jpg)
How will the next generation of consoles impact PC gaming?
By Edwin Evans-Thirlwell published
Generation game We asked developers for their thoughts on the incoming Xbox One Scorpio and PlayStation 4 Neo.
![null](https://cdn.mos.cms.futurecdn.net/gTnYaQtgk8PnAusxdjz5SS-320-80.png)
Watch Dogs 2 feels slick, enjoyable, but terribly hollow
By Edwin Evans-Thirlwell published
Hacktivism Hands-on time suggests another stylish hacktivist yarn that refuses to follow through on its premise.
![null](https://cdn.mos.cms.futurecdn.net/bJat223uwQBZWbeaK3Anra-320-80.jpg)
From All Ghillied Up to No Russian, the making of Call of Duty's most famous levels
By Edwin Evans-Thirlwell published
Duty fulfilled We talk to the designer behind the series' greatest moments.
![Warcraft 3](https://cdn.mos.cms.futurecdn.net/fcd7dc9c69d8ec1d6a01ff5830772782-320-80.jpg)
The decline, evolution and future of the RTS
By Edwin Evans-Thirlwell published
End game The RTS marches on, but not unhindered.