Inside the thankless, quietly imaginative task of developing for low-spec gaming By Edwin Evans-Thirlwell published 19 August 22 Maxing the minimum "Developers that are very PC-focused ... often don’t think about the low end at all."
The 'micro-RPGs' offering new perspectives on the genre's overstuffed epics By Edwin Evans-Thirlwell published 12 August 22 Short stories RPGs don't need to take hundreds of hours to make their point.
Read your future with 22 videogame interpretations of the Tarot By Edwin Evans-Thirlwell published 9 August 22 Either oracle Cartomancy Anthology weaves a brilliant indie compilation around fortune-telling.
The unseen art of invisibility in games By Edwin Evans-Thirlwell published 12 April 22 See that? Now you see it.
Recreating gravity in games is harder than you'd think By Edwin Evans-Thirlwell last updated 7 April 22 Suck it How to build a black hole.
The Eternal Cylinder review By Edwin Evans-Thirlwell published 30 September 21 Roll Playing A unique but limited vision of evolution and apocalypse.
The Forgotten City is a quietly horrifying story about sin and surveillance By Edwin Evans-Thirlwell last updated 29 May 22 gold standard All reloads lead to Rome in this update of a classic Skyrim murder mystery.
Unraveling the curious history of videogame mazes and labyrinths By Edwin Evans-Thirlwell last updated 22 April 21 head scratcher Wandering not lost.
Lemmings still haunts my nightmares almost three decades later By Edwin Evans-Thirlwell published 8 April 21 Death march A puzzle slaughterhouse.
Meet the developers making bugs and glitches on purpose By Edwin Evans-Thirlwell published 24 March 21 Bug Out It's not a bug, it's a narrative device.
How Anthem explores the relationship between your Javelin and the world itself By Edwin Evans-Thirlwell published 29 March 19 New weird On the well-hidden eco-politics of BioWare's looter-shooter.
Overwatch's changing heroes reflect the spiritual battle at the game's heart By Edwin Evans-Thirlwell published 1 October 18 making the cut Character design is essential to Overwatch's evolving appeal.
Looking back at Dragon Age: Inquisition By Edwin Evans-Thirlwell last updated 8 October 21 Guest article BioWare's biggest Dragon Age was a work of glorious and slightly tragic excess
The history of the first-person shooter By Edwin Evans-Thirlwell published 20 October 17 historic From Maze Wars to Overwatch, the FPS has enjoyed decades of innovation.
What does the future hold for RPGs? By Edwin Evans-Thirlwell published 17 February 17 Developers discuss how roleplaying games need to evolve.
The future of RPGs, according to Obsidian By Edwin Evans-Thirlwell published 12 December 16 +1 Initiative "I want our games to feel just more real with even more choice for players."
Suda 51 on bringing his avant garde adventure The Silver Case to PC By Edwin Evans-Thirlwell published 7 November 16 special report The story of the long-overdue PC version.
Revisiting Beyond Good and Evil, Michel Ancel's original Zeldalike By Edwin Evans-Thirlwell published 20 October 16 reinstall There's a reason fans clamour for a sequel years after release.
How will the next generation of consoles impact PC gaming? By Edwin Evans-Thirlwell published 17 October 16 Generation game We asked developers for their thoughts on the incoming Xbox One Scorpio and PlayStation 4 Neo.
Watch Dogs 2 feels slick, enjoyable, but terribly hollow By Edwin Evans-Thirlwell published 23 September 16 Hacktivism Hands-on time suggests another stylish hacktivist yarn that refuses to follow through on its premise.
From All Ghillied Up to No Russian, the making of Call of Duty's most famous levels By Edwin Evans-Thirlwell published 13 July 16 Duty fulfilled We talk to the designer behind the series' greatest moments.
The decline, evolution and future of the RTS By Edwin Evans-Thirlwell published 11 March 16 End game The RTS marches on, but not unhindered.
Town of Light review By Edwin Evans-Thirlwell published 25 February 16 Nightmare A torturous exploration of a real asylum, The Town of Light is a raw original.
The Witness review By Edwin Evans-Thirlwell published 25 January 16 mind blown There are mazes within mazes in The Witness, Jonathan Blow's triumphant return.
Nuclear Throne review By Edwin Evans-Thirlwell published 14 December 15 Glowing The post-apocalypse has never seemed cuter, more frenzied or more essential than in Vlambeer's Nuclear Throne.