Edwin Evans-Thirlwell
Latest articles by Edwin Evans-Thirlwell

By Edwin Evans-Thirlwell Published
Maxing the minimum "Developers that are very PC-focused ... often don’t think about the low end at all."

By Edwin Evans-Thirlwell Published
Short stories RPGs don't need to take hundreds of hours to make their point.

By Edwin Evans-Thirlwell Published
Either oracle Cartomancy Anthology weaves a brilliant indie compilation around fortune-telling.

By Edwin Evans-Thirlwell Last updated
reinstall Revisiting Michel Ancel’s original Zeldalike.

By Edwin Evans-Thirlwell Published
See that? Now you see it.

By Edwin Evans-Thirlwell Published
Suck it How to build a black hole.

By Edwin Evans-Thirlwell Published
Roll Playing A unique but limited vision of evolution and apocalypse.

By Edwin Evans-Thirlwell Published
gold standard All reloads lead to Rome in this update of a classic Skyrim murder mystery.

By Edwin Evans-Thirlwell Published
head scratcher Wandering not lost.

By Edwin Evans-Thirlwell Published
Death march A puzzle slaughterhouse.

By Edwin Evans-Thirlwell Published
Bug Out It's not a bug, it's a narrative device.

By Edwin Evans-Thirlwell Published
New weird On the well-hidden eco-politics of BioWare's looter-shooter.

By Edwin Evans-Thirlwell Published
making the cut Character design is essential to Overwatch's evolving appeal.

By Edwin Evans-Thirlwell Published
Guest article BioWare's biggest Dragon Age was a work of glorious and slightly tragic excess

By Edwin Evans-Thirlwell Published
historic From Maze Wars to Overwatch, the FPS has enjoyed decades of innovation.

By Edwin Evans-Thirlwell Published
Developers discuss how roleplaying games need to evolve.

By Edwin Evans-Thirlwell Published
+1 Initiative "I want our games to feel just more real with even more choice for players."

By Edwin Evans-Thirlwell Published
special report The story of the long-overdue PC version.

By Edwin Evans-Thirlwell Published
reinstall There's a reason fans clamour for a sequel years after release.

By Edwin Evans-Thirlwell Published
Generation game We asked developers for their thoughts on the incoming Xbox One Scorpio and PlayStation 4 Neo.

By Edwin Evans-Thirlwell Published
Hacktivism Hands-on time suggests another stylish hacktivist yarn that refuses to follow through on its premise.

By Edwin Evans-Thirlwell Published
Duty fulfilled We talk to the designer behind the series' greatest moments.

By Edwin Evans-Thirlwell Published
End game The RTS marches on, but not unhindered.
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