Join us bounty hunting in Hunt: Showdown with lead designer Dennis Schwarz
As Hunt: Showdown celebrates its 4-year anniversary, we've jumped into a few games with one of its lead developers.
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If there's a chance to play Hunt: Showdown during the work day, I'm going to take it. Just that sort of opportunity arose earlier this month when myself and Morgan Park, PC Gamer's Hunt devotees, met up in Hunt: Showdown for nearly two hours of chatting and bounty hunting with the game's lead designer Dennis Schwarz.
During which we discussed the past four years of Hunt: Showdown; the tightrope act of keeping the game's many weapons, perks, and skins in careful balance; and what's most important to the developers in making the game entertaining and competitive for players.
All of which we've logged in the video above. So if you're an avid Hunt player and want to learn a little more about the game from one of the people that knows it best, make sure to check it out.
You can also find the video on our YouTube channel.
If you fancy further reading on Hunt: Showdown, Morgan's argument for a better battle royale is a good place to start. In which he notes Hunt: Showdown is perhaps the best blueprint for battle royale 2.0: "expansive maps, varied gunfights, and multi-team clashes" all in one game, and without the boring bits.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Jacob has been writing about PC hardware and technology for over eight years. He earned his first byline at PCGamesN before joining PC Gamer. He spends most of his time building PCs, running benchmarks, and trying his best to learn Linux.

