Jeremy Peel
Latest articles by Jeremy Peel
What links Thomas Was Alone to an ancient solo card game?
By Jeremy Peel published
stack the deck Mike Bithell on tutorials, cards, and not comparing your game to Mass Effect.
Five game mechanics legally protected by the companies that made them
By Jeremy Peel published
Patent Zero Science fiction taught us that clones are cool, but the lawyers disagree.
How Treyarch escaped Infinity Ward's shadow
By Jeremy Peel published
Call to Action The rise of Call of Duty's second studio.
Warzone has streamlined battle royale to the point of total transformation
By Jeremy Peel published
Born again With its latest map, Warzone lands further than ever from the genre that spawned it.
The grim history of Warzone's Rebirth Island
By Jeremy Peel published
Vanishing point The real Rebirth Island was home to secret Cold War horrors, until it disappeared from the map.
Call of Duty: Warzone has squandered the intrigue of Modern Warfare's plot
By Jeremy Peel published
Victor royale Verdansk is no place to tell a proper story.
How the developer of Orcs Must Die! escaped corporate influence
By Jeremy Peel published
Greener pastures Robot Entertainment has been through a lot to regain its passion for innovation.
How Tim Schafer made Double Fine a creative hotbed
By Jeremy Peel published
DNA tracing A true indie success story.
How Ultima 7 and Fallout helped shape Weird West, the next immersive sim from Arkane's founder
By Jeremy Peel published
A new frontier WolfEye Studios is reworking the immersive sim genre for a dark western game.
How Minskworks snuck a snapshot of real England onto Steam
By Jeremy Peel published
Ghost Town Pub Launch.
How an obsession with Ultima 7 led to some of the PC's best RPGs
By Jeremy Peel published
Divine Inspiration Swen Vincke is determined to put a little bit of Ultima 7 into every game Larian Studios creates.
How Arkane's passion for sims overcame all the odds
By Jeremy Peel published
Pure magic A journey from cavernous dungeons to abandoned space stations.
How Infinity Ward found its way through no man's land
By Jeremy Peel published
In the trenches Exploring the lineage of the Call of Duty developer.
RIP Flash games: you gave us a whole new way of thinking about difficulty
By Jeremy Peel published
Flash ahh It may no longer power the internet, but Adobe Flash changed PC gaming forever.
Gunfight is now in Call of Duty: Cold War and butt-clenchingly tense as ever
By Jeremy Peel published
Jump flare In 2v2 the stakes are high, so stay low.
Call of Duty: Cold War helped me get over kill/death ratios and fight for the team
By Jeremy Peel published
Streak over Scorestreaks, not gorestreaks.
The latest version of Call of Duty's iconic Nuketown map has a somewhat ironic anti-war message
By Jeremy Peel published
Megaton An unnecessarily deep analysis of a dumb multiplayer map.
The best and worst Call of Duty characters
By Jeremy Peel published
Top brass Who are the standout personalities from 17 years of campaigns?
Battle royale's mix of mouse and controllers is a good thing for gaming
By Jeremy Peel published
Pad power There are two types of people in the world.
Cold War's safehouse hub finally fixes Black Ops' pacing problem
By Jeremy Peel published
Breathing room A drab CIA hidey-hole lends the new COD campaign humanity, and some welcome downtime.
It's confirmed: Black Ops and Modern Warfare are in the same, tangled Call of Duty universe
By Jeremy Peel published
For Zakhaev A campaign cameo clinches it—Black Ops and Modern Warfare share a universe.
What Call of Duty gets right and wrong about East Berlin
By Jeremy Peel published
Spy story A historic Tripadvisor review of Black Ops’ GDR tour.
Using enemies as shields fundamentally changes Call of Duty, while harking back to its crueller past
By Jeremy Peel published
Close shave It's a cold new mechanic in Black Ops - Cold War.