Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

By Jeremy Peel Published
Hick-arus "We had two or three weeks to get our first prototype working, because that’s the date Jordan put on all our promotional material.”

By Jeremy Peel Published
drow now Tracking the journey of D&D's ancient mascot through the history of the medium.

By Jeremy Peel Published
Maged well Action tower defense comes home.

By Jeremy Peel Published
Critical hits Actual play is now the birthing pool for D&D’s most popular characters.

By Jeremy Peel Published
Speed Demon Reflections found itself when it turned its back on the track.

By Jeremy Peel Published
Burning Rubber The noir's first level is harder than an actual driving test.

By Jeremy Peel Published
Altaïr-nate past "The past is like a fantasy land".

By Jeremy Peel Published
Green light Time to close an old rift.

By Jeremy Peel Published
Uncle Jensen Finding the throughline from Human Revolution to the dev’s Marvel debut.

By Jeremy Peel Published
Crows nest As Activision oversees the biggest FPS in the world, Raven Software is the support studio making the magic happen behind the scenes.

By Jeremy Peel Published
Sponsored
How a strange experiment in stealth-based multiplayer became Crytek’s masterpiece.

By Jeremy Peel Published
A new leaf The devs behind The Long Dark, Minit, John Wick Hex, and more, talk about tackling crunch and overwork.

By Jeremy Peel Published
DNA Tracing A look back through GTA's history, from virtual living city to a lifetime of public notoriety.

By Jeremy Peel Published
Dorian Game Like Peter Pan, Hitman 2016 will never age, so long as IO maintains it.

By Jeremy Peel Published
Cash in How the team behind The Chronicles of Riddick adaptation reversed the reputation of licensed games.

By Jeremy Peel Published
Glorious mud We chat with Mudrunner's creator about how the wonderfully mucky world of trucks can feel like home.

By Jeremy Peel Published
Social distance "Think it's easy to make Assassin's Creed? Oh boy. We didn't know what it was."

By Jeremy Peel Published
Detective Agency Through the Looking Glass.

By Jeremy Peel Published
Addicted to chaos "I saw computer games as a way of liberating players from the tedium."

By Jeremy Peel Published
Let down A look through the history of one of gaming's largest independent developers.

By Jeremy Peel Published
Small Fry How many cooks do you need in a kitchen?

By Jeremy Peel Published
Life story Far out.

By Jeremy Peel Published
Hacked up But private matchmaking could fix it.
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