Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

By Jeremy Peel Published
Different Strikes Resurrection is the theme that links the two disparate worlds of Rebirth Island and Verdansk.

By Jeremy Peel Published
FRIENDLY WAVE The new Cold War co-op mode is a welcome antidote to lockdown isolation.

By Jeremy Peel Published
Bad pharma Forget Merryweather and the FIB—meet the megacorps and clone manufacturers.

By Jeremy Peel Published
stack the deck Mike Bithell on tutorials, cards, and not comparing your game to Mass Effect.

By Jeremy Peel Published
Patent Zero Science fiction taught us that clones are cool, but the lawyers disagree.

By Jeremy Peel Published
Call to Action The rise of Call of Duty's second studio.

By Jeremy Peel Published
Born again With its latest map, Warzone lands further than ever from the genre that spawned it.

By Jeremy Peel Published
Vanishing point The real Rebirth Island was home to secret Cold War horrors, until it disappeared from the map.

By Jeremy Peel Published
Victor royale Verdansk is no place to tell a proper story.

By Jeremy Peel Published
Greener pastures Robot Entertainment has been through a lot to regain its passion for innovation.

By Jeremy Peel Published
DNA tracing A true indie success story.

By Jeremy Peel Published
A new frontier WolfEye Studios is reworking the immersive sim genre for a dark western game.

By Jeremy Peel Published
Ghost Town Pub Launch.

By Jeremy Peel Published
Divine Inspiration Swen Vincke is determined to put a little bit of Ultima 7 into every game Larian Studios creates.

By Jeremy Peel Published
Pure magic A journey from cavernous dungeons to abandoned space stations.

By Jeremy Peel Published
In the trenches Exploring the lineage of the Call of Duty developer.

By Jeremy Peel Published
Flash ahh It may no longer power the internet, but Adobe Flash changed PC gaming forever.

By Jeremy Peel Published
Jump flare In 2v2 the stakes are high, so stay low.

By Jeremy Peel Published
Streak over Scorestreaks, not gorestreaks.

By Jeremy Peel Published
Megaton An unnecessarily deep analysis of a dumb multiplayer map.

By Jeremy Peel Published
Top brass Who are the standout personalities from 17 years of campaigns?

By Jeremy Peel Published
Pad power There are two types of people in the world.

By Jeremy Peel Published
Breathing room A drab CIA hidey-hole lends the new COD campaign humanity, and some welcome downtime.
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