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WoW developers reflect on Midnight's first season—a world without AddOns, task overload, and Prey
By Harvey Randall Published
AROUND THE CLOCK Curse of Ul'atek comes out next week, but how has Midnight's first season gone in the eyes of its devs?

WoW's changing how world bosses work because they've 'really been a little bit lackluster' in recent years, says dev
By Harvey Randall Published
News "A lot of players just cluster into a boss. It drops in a few moments."

WoW will let some WeakAura-style mods function in its next major patch, as the war on combat AddOns turns into more of a truce
By Harvey Randall Published
News Meeting them halfway.

Question time: What makes a 'good' grind in an MMO?
By Harvey Randall Published
GRINDSET Hear me out, then hear me out 1,000 more times.

Former WoW designer says Blizzard had no way to measure maximum player DPS while building early raids—so the studio enlisted its strongest sickos to grind target dummies
By Lincoln Carpenter Published
News When in doubt, do your own DPS and round up.

The rumors were true, Dungeons & Dragons' first 'Universes Beyond' crossover will be with World of Warcraft
By Jody Macgregor Published
News Finally, I can catch the Corrupted Blood plague in person.

Old School RuneScape players are getting their boats stuck Suez Canal-style thanks to a narrow river in its new island: 'Helmp mee'
By Harvey Randall Published
News Helmp, I need somebody, helmp, not just anybody.

WoW Classic's latest patch is terrorizing hardcore players with bugged piles of underground enemies, and it's likely due to a decades-old quirk of Blizzard programming
By Lincoln Carpenter Published
News The Stonetalon Mountains are up to their old tricks again.
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