Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

By Jeremy Peel Published
No green light The immersive sim will find a way outside of AAA.

By Jeremy Peel Published
Capital punishment In your end-o.

By Jeremy Peel Published
House of the Dragon Age It's rough, dated and still probably one of the better GoT games.

By Jeremy Peel Published
Max pain But you might struggle to stay A Wake for it.

By Jeremy Peel Published
In the airship Publishers are enthusiastic, but they're not yet stumping up the funds.

By Jeremy Peel Published
Candlekeepin' on Just as there were multiple Bhaalspawn, there was never really just one Baldur's Gate 3.

By Jeremy Peel Published
Dismembered Prime Monster is a smartly satirical take on the antics of British MPs

By Jeremy Peel Published
Freak out Build a grotesque mutant and then play to their hideous strengths in a highly-detailed sci-fi dungeon.

By Jeremy Peel Published
Closer to God Maximum lore inhalation.

By Jeremy Peel Published
DRY RUN Does Bungie’s battle royale-style experiment sacrifice too many of the extraction shooter’s best qualities?

By Jeremy Peel Published
news "We had everything that I've seen from Crimson Desert in the plans for that game."

By Jeremy Peel Published
Endurance run After "the reality of the industry hit," the studio pivoted to a new structure and fist-focused combat.

By Jeremy Peel Published
Buggy Beauty An ode to the wonky yet wonderful projects of yesteryear, and their modern successors.

By Jeremy Peel Published
Corp warp Imagine a world with ever-so-slightly fewer cyberpunk games. Welcome to 2012.

By Jeremy Peel Published
Asset's creed Is that developer actually lazy for leaning on an old reload animation, or are they simply smart?

By Jeremy Peel Published
I'm blue, dabadee It's as if Apocalypse Now was made in 10 months rather than 10 years.

By Jeremy Peel Published
Go bowling Niko Bellic’s would-be redemption story is a dart to the heart.

By Jeremy Peel Published
Word up The power of the written word can quite literally change nations in this sci-fi masterpiece.

By Jeremy Peel Published
fall in Want the best Fallout has to offer? Start here.

By Jeremy Peel Published
nuclear family We get on with these Fallout characters like a world on fire.

By Jeremy Peel Last updated
BLOP drop There's a maximum amount of sense this series can make, and we'll endeavour to reach that threshold together.

By Jeremy Peel Published
High life How CoD embraced the future, before backlash brought it back down to earth.

By Jeremy Peel Published
The horror There's a magic in the myths that wikis have taken from us.
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