Prison Architect: how Introversion avoided jail by embracing their hardest project yet By Graham Smith
Spelunky review By Graham Smith I should have been more careful. Having reached the end of one of Spelunky’s procedurally generated levels, I turned my back on the exit, and decided to bomb my way inside a snake pit instead.
Battlefield 4 hands-on: scaling skyscrapers and sniping for victory in war-torn Shanghai By Graham Smith
Gunpoint released: here's the launch trailer and the reason why we're not reviewing it By Graham Smith
Hotline Miami review By Graham Smith Transgressive like Grand Theft Auto hasn’t been for years, Hotline is violent, quick and compulsive but lacking in depth.
Carrier Command: Gaea Mission video pits tanks against planes, voice acting against ears By Graham Smith
John Carmack is making a virtual reality headset, $500 kits available soon, video interview inside By Graham Smith