Game Development
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The bigwigs who want AI-generated NPCs and writing think you're too dumb to appreciate a good story—don't prove them right
By Harvey Randall Published
WRITE AND WRONG The delight's in the details.

After a public scrap between CEO and former writer, Saber Interactive finally adds AI disclaimer to Steam page and doubles down: 'AI can and should help shape gamer experiences'
By Harvey Randall Published
News It's been a wild ride.

Videogame lawyer says it's become 'just boilerplate' this year to include no-AI clauses in contracts: 'It's not worth the legal liability'
By Harvey Randall Published
News Looks like the law is finally catching up.

Update: Saber CEO apologizes to fired writer for insulting comments to press
By Tyler Wilde Published
news "Apologies are simply in too short a supply these days to spurn one when it's offered."

The new 'backward compatible' Xbox games on PC run on an OG Xbox emulator inside an Xbox 360 emulator, and people have already used it to run other Xbox 360 games
By Ted Litchfield Published
news Emulator turducken.

For the first time, Unity demonstrates 'an Unreal character running through a Unity world'
By Tyler Wilde Published
news "Connect ALL the engines!" exclaims Epic CEO Tim Sweeney.

A game developer compared Godot and Unity by making the same game in both engines, and he's found a clear winner
By Rick Lane Published
News Godot is smaller, faster, and quicker to load than Unity, according to tests run by designer Thomas Grové.

Ken Levine says Steam Machine shows we're hitting 'diminishing returns' with bleeding-edge graphics tech—just look at BioShock to see why art is more important
By Joshua Wolens Published
News Keep your traced rays, I'm attaching barnacles to things.

Gabe Newell stepped back from game design during Portal 2's development, because 'he always wanted to be part of the team, but being Gabe and being in his position, that never really worked'
By Rich Stanton Published
News Portal 2 project lead Josh Weier says Newell didn't want to impose his ideas on designers, but being one of them wasn't an option.
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