The Long Dark's creative director explains why the apocalypse doesn't need zombies

Tim Clark at

From the Aztecs worrying about the sun disappearing from the sky, to Hollywood's endless variations on the end of the world, it seems like every civilisation is fascinated with the idea that it might be the last. Perhaps it's a sign of humanity's general narcissism, with each generation secretly hoping to be the one left staring into the abyss at the end of it all, because that might make us special. Or maybe folk just like seeing what happens when stuff goes really wrong.

The Long Dark is going to deliver a comparatively restrained, but no less frightening, vision of our demise. It's a survival game, funded on Kickstarter, which has already generated plenty of buzz for its startling visuals, which are being overseen by art director Hokyo Lim, who previously worked on The Unfinished Swan. The end of the world has rarely looked prettier.

How I Game: Teddy Lee — Co-founder, Cellar Door Games

Ben Kim at

Most people read textbooks. Teddy Lee, Game Designer at Cellar Door Games, uses them as monitor stands. As the lead designer on Rogue Legacy, he says he also has to deal with dust clumps, screeching monitors, and ugliness.

How other countries (probably) play StarCraft II

Andy Salisbury at

Blizzard’s seemingly forgotten fan base of RTS gamers hasn't had a fresh title since 2002's Warcraft III: Reign of Chaos. And now that their time to shine has come once more, there will undoubtedly be a unique experience in each part of the globe. But just how will players around the world honor their heritage and play StarCraft II at the same time? I've got a few ideas.