Overkill has announced a Hotline Miami DLC update for Payday 2, being created in collaboration with the indie murder-'em-up's developer Dennaton Games. There's little to go on, besides a new live-action trailer. How the top-down jazz slaughter of Hotline Miami will work with the co-operative heists of Payday 2 isn't clear. Hopefully the connection will run deeper than some animal masks and an amazing soundtrack.
The brains which designed the original levels in twitchcore top-down murder-'em-up Hotline Miami must have been fetid, broken, wrong places. And now they can be your brains too. At E3 Dennaton Games has released a new trailer showing for the second (and supposedly final) game in the series, Hotline Miami 2: Wrong Number, showing how you can create and share your own levels. This is that…
Ahhhh, the music! For all Hotline Miami's poking and prodding of its players' moral core, it was the first game's faux-80s Drive-a-like soundtrack that propelled me through wanton violence and gore. On the basis of this new trailer for Hotline Miami 2: Wrong Number, the same is set to happen again.
Hotline Miami 2 dev removes mock sexual assault scene from demo, "you get a bigger picture when you play the whole game"
Hotline Miami 2 developers Dennaton are reconsidering the game's mock sexual assault scene, and have removed it from their current preview build. This is in response to a demo of the game, which received criticism - including from our preview - for a section in which the player's character goes to rape a woman, before a director calls cut, and the scene is revealed to be part of a film. In an interview with RPS, Dennaton's Dennis Wedin admits he doesn't want the scene to come across "just as provocative".
Following on from Hotline Miami 2: Wrong Number's expectedly violent teaser trailer is a particularly unsettling first glimpse of the sequel proper, filmed off-screen at this weekend's Rezzed expo by VG247. As you might expect, the actual goon-killing doesn't appear to have changed too much from the original game, but the story seems fascinating, and there are couple of songs from the sure-to-be-excellent new soundtrack featured too.
Were you worried that Dennaton Games would, on completion of Hotline Miami, take a step back, look at their game, and think, "bloody hell, that's violent! Let's make the next one about knitting or something." Well, here's the first trailer for Hotline Miami 2: Wrong Number. Spoiler: it is not about knitting. It's about kicking and bludgeoning and slicing people into pieces. Hooray?
Coked-up neon murderfest Hotline Miami was originally a one-off project from developer Dennaton, but fans took to trial-and-error spree killing well enough to prompt co-creators Jonatan Söderström and Dennis Wedin to start development on a sequel. The duo shares a few extra details with Joystiq, saying the the setting moves on to the quieter early years of the '90s.
It's been 17 years since Duke Nukem 3D came out, and in that time - REPRESS - absolutely no disappointing sequels have been made. The Duke is long overdue for a comeback, then, and he does so in style today with the surprise release of Duke Nukem 3D: Megaton Edition. Devolver Digital - publishers of Hotline Miami - have teamed up with 3D Realms and indie developer General Arcade to, somewhat belatedly, bring DN3D to Steam. Well, better late than never. Included are the three expansion packs Duke Caribbean: Life's a Beach, Duke: Nuclear Winter, and Duke It Out in D.C, but more excitingly they've also added SteamPlay support across PC and Mac, cloud saving and achievements, and they plan to add Steamworks-enabled multiplayer further down the line.
It may have won our Best Music of the Year honour, but Hotline Miami's excellent soundtrack wasn't previously commercially available. Sure, you could hear it in a browser, or even dig into the game's root folder to get at the .OGG files inside, but there was no single, purchasable MP3 album for fans of those frantic, trippy sounds to enjoy. Until now.
The fact that FTL lets me command a craft called The Space Badger with Don Draper at the helm isn’t the main reason I love it (although it is a factor). Ever since I saw Firefly, I’ve been eager to take charge of a crew and lead them to almost certain death. FTL lets me do that, over and over again.
I became lost in the sprawling city of Dunwall a total of 14 times after receiving the teleporting Blink ability. The culprit wasn’t entangling level design or oblique objectives. It was curiosity – a hunger for the unknown rivalling Corvo Attano’s desire for revenge in its intensity.
From the moment salty ferryman Samuel Beechworth deposited me on the silty, moonlit shoreline of Dunwall’s outskirts, I sensed it: the compelling need to uncover the beating pulse of this once-mighty industrial city.
It’s a busy and varied field this year: exquisitely picked soundtracks tussle for our affection with gorgeous bespoke scores, covering every genre from bustling chiptune beats to orchestral epics. Dishonored's sparse but potent use of the sea-shanty was fittingly iconic, while Jesper Kyd’s Darksiders 2 score swept from Celtic pipes to Mongolian throat singing, and Spec Ops: The Line’s astutely selected records patched both Deep Purple and Verdi into its eclectic, psychedelic ambience.
The hyper-stylish indie revenge/murder/pizza-parlour simulator Hotline Miami has sold 130,000 copies since it launched. But according to publisher Devolver Digital, it's also been pirated to "extraordinary levels".
In an interview with Eurogamer, Hotline's Project Manager at Devolver, Graeme Struthers, said, "It has been torrented to such a staggering level, and given the file size of it, I mean, you can't really be surprised, right? You could pass this thing around on the world's smallest memory stick."
Super Hexagon may have become our fast, frantic and brilliantly soundtracked game of choice, but Hotline Miami remains an excellent acid trip of revenge, violence and talking owl masks. It makes the 80s look cool, which is an impressive achievement in itself.
If you've yet to experience Dennaton Games' brutal top-down murder-ballet, now's the time to take a look. Steam have gone and chopped its price in half, cutting it down to a criminally cheap £3.49/$5.
Among indie developers, Jonatan ‘Cactus’ Söderström is legendary for his freakish productivity. He frequently makes games in less than a day, usually by himself, and releases them for free. But while his creativity shows no signs of running dry, his bank account does. So now he’s collaborating with artist Dennis Wedin on a larger game, one they can actually sell.
That’s Hotline Miami, a brutally violent, psychedelic top-down shooter about ambushing gangsters with everything from assault rifles to scissors. At PCG we thoroughly enjoyed it, so I asked Jonatan and Dennis about the thinking behind Hotline and what’s different about making a commercial game.
Developer Jonatan Söderström casually announced a Hotline Miami sequel today by teasing the "sweet tunes of a preliminary Hotline Miami 2 soundtrack" on Twitter. Eurogamer caught the tweet and got in touch with Söderström, who says that Dennaton Games has "barely begun working" on the sequel—unsurprising given that Hotline Miami was just released late last month. It also appears that the previously mentioned Hotline Miami DLC add-on will instead become the next full game from Dennaton.
The abstract hotpot of stealth, ultra-violence, 1980s chic, surrealism, and the color pink that is self-branded "top-down f***-em-up" Hotline Miami has its first update from the designer duo over at Dennaton Games. Today's patch stamps out "most reported bugs" with a meat cleaver and adds Xbox controller support for players who prefer thumbsticks as their bloodbath delivery of choice.
Tear out a man’s throat and steal his bat. Knock a man down with a door and pound his skull into the tiles. Hurl the bat at a third man, climb on top, and pour scalding water on his face to watch him squirm. Take his machinegun and run, dancing, up the stairs towards more killing. Immediately get shot, die, and start again.
It only takes one bullet, stab or punch to kill you in Hotline Miami, but your fragility isn’t designed to encourage caution. Instant and frequent restarts instead lead you towards frantic repetition: it wants you to play recklessly, failingly fast and then urgently try again.
Accompanying a fairly run-of-the-mill patch that fixes and tweaks mask perks, adds support for lower resolutions, and saves grades correctly (among other things), Dennaton Games' Dennis Wedin has revealed that there is Hotline Miami DLC in the works. When asked on this forum post if there were any plans for future content, he said "yes there is :) if people enjoy the game and want more we have a storyline driven DLC in the plans with new characters and diving further in the story."
Browsing the comments on a torrent site, there are certain things you expect to see. The obligatory "ZOMG THIS IS A VIRUS," or "Thank you so, so much I can't believe how long it took for someone to make this available to me for free!" What you don't typically expect to see is a developer of the game being pirated posting helpful comments that suggest implicit approval of the illicit activity. Hotline Miami creator Jonatan Soderstrom of Dennaton Games has proved the exception to this rule.