Game Development
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Obsidian director Josh Sawyer says it's a 'mistake' for RPGs to sacrifice crunchy 'sweaty boy' systems in favour of a 'one size fits all' game, since easier difficulties aren't too hard to make
By Harvey Randall published
News "With not a whole lot of effort, but just good planning, we can support a wide spectrum of players."

Top-10 Steam game Bongo Cat is 'actually losing us money' says dev, which is fine because it's been great for business: 'Before, we knocked on 50 doors; now, they are coming to us'
By Harvey Randall published
News Word of meowth.

'The problem isn't necessarily the yellow paint', says the Witcher 4 design lead, but its overuse: 'People see through the smoke and mirrors'
By Harvey Randall published
News You're always being guided, you're just annoyed when you realise it.

'We wish to express our deepest regret': Bulletstorm and Outriders dev People Can Fly suspends unannounced projects in yet another wave of gaming layoffs
By Stevie Bonifield published
news Two of People Can Fly's planned mystery games may never see the light of day.

Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'
By Harvey Randall published
News "Games are so meticulously crafted."

The Assassin's Creed Shadows delay worked out so well for Ubisoft its CEO decided, hey, let's do a couple more for the road—and save 100 million more euros while we're at it
By Harvey Randall published
News "We have decided to provide additional development time to some of our biggest productions."

Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like
By Harvey Randall published
News She's taking it better than I would, that's for sure.

Larian's Swen Vincke says AI-obsessed studios won't 'have a competitive advantage', because those tools are 'gonna be what's available to everybody'
By Harvey Randall published
News Vincke says that all games'll need the human touch, even if AI's been useful for early prototyping and annoying busywork.
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