You can pet the dog in this Doom mod
Before sending it off to murder some demons.
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Doom Eternal XP is a mod that, among other things, is transforming Doom 2 into its latest successor. It's a mod collection that initially started out as a XP mod before its creator Officer_D started collecting and tweaking Eternal mods and putting them all in one place. It now has a dog.
The dog, who you'll have to name yourself as it doesn't seem to have one, can be summoned from a sphere, like a Pokémon, and will follow you around levels. Watch out, however, as enemies and stray bullets can prove fatal. It's a handy hound, however, as it will leap into battle and snap at demons. What a brave boy!
Despite Doomguy's tough exterior, he does have time to pet his little killer. And between killing demons, he's also taught the little guy to sit and heel. It's a little island of pleasantness amid all the gore and carnage and flamethrowers.
Dogs first appeared in Doom by way of Wolfenstein 3D. Sprites and sounds from the original hounds were used to create pooch pals for the Marine's Best Friend mod. Speaking of Wolfenstein's guard dogs, they've been given a friendly overhaul thanks to the Woofenstein mod. It removes all the Nazis and lets you pat the dogs until they fall asleep.
You can pet the dog in Doom Eternal XP now.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

