How Terry Cavanagh bet it all on the simple joy of platforming By Jeremy Peel published 14 September 21 High Roller "If art doesn't make you cringe a little bit, then you've not really exposed or pushed yourself as much as you could."
VVVVVV gets its first update in seven years, and it's a big one By Andy Chalk published 31 August 21 news The beefy update was made possible when VVVVVV was made open source in 2020.
Dicey Dungeons developer is now electrocuting strangers in Roblox By Natalie Clayton published 4 June 21 news Anyone could be struck by lightning at any time. That's it. That's the game.
VVVVVV creator's new game is a Roblox 'obby' about climbing a giant man By Shaun Prescott published 10 May 21 News It's called Climb the Giant Man.
Almost seven years after its last patch, VVVVVV is getting support for higher framerates and more By Jody Macgregor published 12 April 21 News It's still going to be hard as nails, of course.
VVVVVV goes open source for its 10 year anniversary By Fraser Brown published 10 January 20 News Crack open a platforming classic.
Dicey Dungeons is getting more updates, mod support By Jody Macgregor published 17 November 19 News After outselling both its developer's previous games.
Dicey Dungeons, a new game from the creator of Super Hexagon, has a release date By Jody Macgregor published 28 July 19 News Prepare to die.
Terry Cavanagh's next game is a roll-the-bones roguelike called Dicey Dungeons By Andy Chalk published 6 July 18 news A free version has been playable since March.
12 indie devs team up to make the dark, surreal, brilliant Experiment 12 By Tom Sykes published 28 July 13
GDC 2013: Terry Cavanagh and Porpentine reveal their top free indie games of the last year By Phil Savage published 26 March 13
Super Hexagon hitting Steam next week, get your swear jars at the ready By Tom Sykes published 21 November 12
Super Hexagon: a super lurid hexagasm from the creator of VVVVVV By Tom Senior published 6 September 12
VVVVVV creator outlines plans for 2012, aims to finish multiple "bigger" games By Nathan Grayson published 4 January 12