Terry Cavanagh's next game is a roll-the-bones roguelike called Dicey Dungeons

Terry Cavanagh, the creator of Super Hexagon, VVVVVV, and Tiny Heist, has revealed that his next project is a roguelike called Dicey Dungeons. Being developed in conjunction with artist Marlowe Dobbe and musician Chipzel (who also did the music for Super Hexagon), Dicey Dungeons features six unique characters battling their way through a pixel art dungeon, with their fates determined by a roll of the dice. 

See more

Dicey Dungeons has actually been available for free since March at terrycavanaghgames.com, but Cavanagh said the plan now is to create "a big, commercial version of the game, with art and music and loads of new content." Because of that, the most recent release of the free version, which came out on June 23, will be the last. 

Future releases will be available commercially on Itch.io, where the 0.10 alpha version is now available for purchase for a minimum $7.50. Purchasing the game grants access to all future alpha releases, which come out every two weeks, as well as the final release. It's also a discounted price: Cavanagh said the full release will cost more.

"The current version on itch.io is still using placeholder art and music, but I’m very excited to be finally implementing Marlowe and Niamh’s work over the past few weeks into the NEXT version!" Cavanagh wrote at diceydungeons.com.

"For this update, I added the game’s fifth character class, The Robot! The robot falls somewhere between the Thief and the Inventor in terms of complexity—definitely easier than the Witch, but definitely harder than the Warrior. The class is all about push your luck mechanics—instead of rolling dice every turn, you have a dice counter that ticks up every time you choose to roll a dice. Doing well as the robot means knowing when to roll, and when to stop."

The full release of Dicey Dungeons is expected to come out this fall.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.