
Meet the game makers determined to stop development from ruining lives
A new leaf The devs behind The Long Dark, Minit, John Wick Hex, and more, talk about tackling crunch and overwork.
A new leaf The devs behind The Long Dark, Minit, John Wick Hex, and more, talk about tackling crunch and overwork.
Staff Pick Trying not to get chopped in half is only part of the fun.
news Even hardcore players benefit from the ability to tweak the game, says designer JW Nijman.
News The Minit and High Hell devs want to cut you in half on October 22.
hurts so good A singular focus on movement makes Disc Room a surprisingly chill, meditative experience.