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Rise of the Hutt Cartel review

Our Verdict

Rise of the Hutt Cartel is decent in its own right, but ultimately too little too late for all but the most dedicated fans.

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The Old Republic's first expansion delivers something that most players believed would arrive within six month's of the game's release: a meaningful expansion to the personal storylines that originally drew them to (and through) the game.

There's one new ability for every class, ranging from the dramatic to the mundane: Bounty Hunters and Troopers get a shoulder-mounted cannon, while Agents and Smugglers have to make do with the power to, er, do a forward roll. There's also a new level 55 operation, although it's short and can be burned through quickly by dedicated raiders.

I still enjoy The Old Republic, almost despite myself. Makeb might be a world under threat of collapse, but the game itself has felt that way for months. BioWare's free-to-play implementation is generous on paper but obnoxious in practice, to the extent that if you're a lapsed player thinking of coming back for Rise of the Hutt Cartel – ie, pretty much the only type of person for whom this review is relevant – then I'd strongly advise you to factor-in the price of a month's subscription alongside the cost of the expansion itself.

Rise of the Hutt Cartel shares The Old Republic's strengths and its weaknesses, and those who variously enjoyed and tolerated them the first time around will find something here, but don't expect a revolution – and, to be honest, don't expect the reignited affair to last.

  • Expect to pay: £12
  • Release: Out now
  • Developer: BioWare
  • Publisher: EA
  • Multiplayer: It's an MMO
  • Link: www.swtor.com
The Verdict
Rise of the Hutt Cartel review

Rise of the Hutt Cartel is decent in its own right, but ultimately too little too late for all but the most dedicated fans.

Chris Thursten

Joining in 2011, Chris made his start with PC Gamer turning beautiful trees into magazines, first as a writer and later as deputy editor. Once PCG's reluctant MMO champion , his discovery of Dota 2 in 2012 led him to much darker, stranger places. In 2015, Chris became the editor of PC Gamer Pro, overseeing our online coverage of competitive gaming and esports. He left in 2017, and can be now found making games and recording the Crate & Crowbar podcast.