The Last of Us gets another hotfix, but the 'camera jitters' fix has been delayed
The third hotfix arrives ahead of the game's first major patch, which is expected to go live on Friday.
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The Last of Us on PC received yet another hotfix today, this one promising to address a number of problems related to Xbox controller inputs, graphics options, and crashes. But a planned fix for "camera jitters" is going to take longer than expected to arrive, and unfortunately for gamers eager to take the big adventure on the road, so is Steam Deck verification.
"We previously aimed to have a fix for camera jitters related to mouse controls. However, to address unexpected issues this caused, we've pushed this fix toward a later patch," Naughty Dog said in the hotfix announcement on Twitter. "Our team is continuing to work toward future improvements and patches, including eventual Steam Deck verification. We will keep you updated on future patch plans, including this week's patch on Friday."
Our team is continuing to work toward future improvements and patches, including eventual Steam Deck verification. We will keep you updated on future patch plans, including this week's patch on Friday.April 4, 2023
Valve currently lists The Last of Us as "unsupported" on the Steam Deck, meaning that "some or all of this game currently doesn't function" on the handheld device. That doesn't necessarily mean that it won't run on Steam Decks, and in fact Naughty Dog co-president Neil Druckmann said in December 2022 that it will.
But at this stage of things it's a roll of the dice, and it may not run well or properly. That will presumably be the state of things for a while to come: Naughty Dog said yesterday that it is "prioritizing fixes and patches" for The Last of Us, and so Steam Deck verification will have to wait.
Here are the full patch notes for this latest hotfix, which takes The Last of Us to version 1.0.1.7:
- Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time
- Fixed an issue where the 'Reset to Default' function in the Graphics menu under Settings could make improper selections
- Fixed an issue where the HUD performance monitors could impact performance when enabled
- Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes
- Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence
- Fixed an issue that could cause a crash while the game launched
- Added additional crash report logs to provide further insight for developers
- Added a new feature where users will be prompted to enable additional GPU diagnostic tooling following a GPU-related crash (optional and only enabled for the current gameplay session)
Naughty Dog also linked to a GeForce hotfix driver (version 531.38, if you keep track of that sort of thing) which addresses a random crash issue on RTX 30-series graphics cards. Nvidia warns that the hotfix driver is "beta, optional and provided as-is," but Naughty Dog said The Last of Us players should ensure they have it installed.
The "camera jitter" problem is one of a half-dozen known issues currently being tracked on the Naughty Dog website. The full list includes:
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- Loading shaders takes longer than expected
- Performance and stability is degraded while shaders are loading in the background
- Older graphics drivers leads to instability and/or graphical problems
- Game may be unable to boot despite meeting the minimum system requirements
- A potential memory leak
- Mouse and camera jitter for some players, depending on hardware and display settings
Hopefully it, and at least a few others on that list, will be taken care of when the first major patch for The Last of Us on PC goes live on Friday.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

