When it comes to the rig of Chris Avellone, designer on Wasteland 2, what’s on the inside isn't nearly as important as what’s on the outside.
Nick Konkle, Lead Gameplay Designer of The Elder Scrolls Online, is similar to other developers we’ve featured by having three different rigs.
Farhang Namdar, lead game designer of Divinity: Original Sin, uses three different computers all designed with a different purpose in mind.
Garry Newman trolled me. I asked the Garry's Mod and Rust creator to show us his computer setup and he told me, flat out, that he doesn't use a standard PC.
Composer Ben Prunty created the soundtrack to FTL: Faster Than Light (and the new music in FTL: Advanced Edition).
Squad's Felipe Falanghe is the creator and lead developer of Kerbal Space Program, and his work space feels a lot like a command module in a rocket soaring to Mun.
Conifer Games' Jon Shafer requires a lot of information. As the lead designer on Civilization V, he's understandably used to having a lot of data to process.